Man, Mexico has really degenerated this decade. THey used to kick major ass, but not so much anymore. :/ Now to see if France's pre-cup slump is indicative of how they play.
You could try to make a set of decal textures/materials and then project them on terrain. With a bit of work you can even get some displacement mapping going on in the material ;)
Ok guys I want to add some delay in the spam projectible :Like the upper cannons shoot first then the lower shoot after. But now they all shoot at the same time
Okay, I think that I'm more or less done with the 3D small details pass, next step is to add some paintings and posters on the walls and then some general decals and grunge.
Wow, man. These are really cool. I love the lighting and color choices, especially on the bottom 2. Are these still high poly? If so, are using procedural stuff with AO (outside of the decals)?
That's the usual doomsaying you'll hear about kickstarter projects though. Things might be delayed, the storefront will not be full-featured at day one, but they'll get it out there in one way or another.
@Lordsme - Sorry this one slipped through the cracks a bit, let me seek the answer from someone smarter than me and get back to you! Really sorry for the delay!
the little wing decal on the left of the telescoping stock makes it look like it's part of a team class in a game... nice colored light is a bit misleading but you tried hard buddy
Also, considering the USA currently does not even have a spacecraft to put astronauts into orbit, they are a LONNNGGGG way off of colonizing the moon. Obama set NASA back a couple decades.
use tiling textures. Using one image for the whole thing is madness. Just use a small tiling texture and then go in and lay decals down/ vertex painting to create variation.