Yoooo I'm unemployed! If you got a job for me, hit me up!! BUT I've had some ideas for a fun Looney Tunes inspired Space Western which would be an arena shooter. This is what I got so far... Been starting on some kits for the buildings. Not nearly finished but I've been having fun with the blockout. This is going to be a…
Yeah that's what I expected then, also this is on their animation documentation: https://help.sketchfab.com/hc/en-us/articles/203058018-Animations So yeah, you can only animate a whole object using transforms, you can't upload a vertex animation. You will have to find some way to bake it to bones, or blend shapes. Below…
One thing to consider when doing these sort of photos is really how you can keep consistency between the various levels. What you have now looks like random photographs taken in various places. Try to think about it this way: each shot should have the same type of dirt, same type of grass, etc etc. Build it in layers,…
Okay, i'll take a guess at your problem: I have trouble explaining this, so try to bear with me. I sampled his colors and smudged this up in like 1minute, it's not as informative as the actual tutorial but it's more specific and HOPEFULLY addresses your problem. [link] Pick a light and a dark value to paint with. The dark…
Yeah I need to get around to revisiting the roofs at some point. They definitely are a wee bit too flat atm. The diffuse for the grass was simple to make, just a few brush strokes with some alternating colors. I used to do all of my painting in photoshop but I found it to be kind of a pain having to constantly resample…
YAY! DAILY SPAM :) Thanks everyone. @ CordellC : :) @ Erik Rönnblom : hahah thanks. @ makecg : Thanks man. @ kevino025 : Thanks. Yeah, Scars and a dirty ratty singlet. Pretty much like die hard. @ ILLMATICC : Thanks @ Snader : Thanks for the feedback :thumbup:. I am actually going for a bit more of a Dishonored style,…
The props look really nice in the individual screenshots. Right now your building textures seem to be suffering from a case of a bit too obvious tiling in certain spots, especially the roof and brick pattern on the wall with the graffiti on it. Either increase the texture size to double the variation with more brick…
Is that very first image of the real floor what you actually want it to look like, or is that just your reference? I'd say you are getting quite close! A few key differences I notice: 1. The colors you've used have a large difference between them. In the real photo, there is blue and violet and red violet, and all manner…
A little more explanation on what Zbrush is doing: Zbrush doesn't render 3d models the same way a program like Maya does. This is because zbrush isn't a full 3d environment that has cameras or lights physically positioned around the model to work with. It's just a model floating above a static 2d painting canvas. When you…
Hahahaaa Jackablade. Anyway, I'm really liking your progress on texturing, Japhir. Your volumes and colour-choices have improved by leaps and bounds, and it's all looking quite good! As mentioned before you do tend to have quite rough-looking textures though, and at this texture-res (presumably without any filtering) it…