Sorry but this is just bad advice +on top of bad advice, baking, then removing geometry, then editing uvs? Editing your geometry after you've done your bakes will alter your mesh normals, and generally cause smoothing errors. It is not recommended unless you can make sure the mesh normals stay exactly the same. It is best…
Why is this a bad thing? I've grown up playing in ladders so playing against any AI/scripted encounter is usually a joke and it's easy for everyone to assume others find the same things equally challenging since we all have a habit of externalizing our own personal experiences. I never really understood just how bad the…
Wow! sorry to hear about all your troubles. Looks like some serious overheating problems + bad ram and/or motherboard. Testing ram sticks isn't fun, I initially had a bad stick when I put my current system together too, which also caused random crashes until I figured out it was the cause and replaced it. You say that your…
MS's conference was the worst thing i have ever watched... that shit was painful. It showed off all the shit that no one is supposed to see. system crash: [x] gears slow/boring gameplay: [x] fallout 3 (i was looking forward to that game too...) cutting off a big game: [x] resident evil 5 (best part of the demo and they…
There might be things that effect the rubber stamp, time budget, his higher ups constantly pestering like a toddler with a full bladder trapped in the back seat. There are more factors that can effect the AD's decision to let bad art slide. If you're going to crit someones art do you crit their bosses art he made 6 years…
U can try Skylight Lightracer with high settings, works for me in most cases otherwise i do AO in Xnormal. As for background issue well i have notice way too wierd stuff both in Normal and AO process, like pure pink color, black spots squares, jagged lines despite high AA etc on the background. The reason i found for this…
Yes you can get sued for making something based off an existing design. You could be sued for making something based of a real object. Like if you made a model of a BMW. During development game artists will make the objects in the game slightly different from the real objects so that they don't get sued by the…
Daz studio has available some characters with anime style, but they might not be of your liking. There are also very good custom models, heavily tweaked and modified. Here's an example of a good use of Daz genesis 8 female model: Again, Daz Studio is just a tool with parameters, what makes the difference is the artist.…
1st you don't really understand how normal maps work otherwise you would see the folly in your argument. 2nd, Your rotation is slight, but even with the bad angle, shoddy lighting and skewed perspective I can see the shadows are different. Flip it 180 so red is on the bottom to see the problem more than just a little. 3rd,…
My first guess would be you're using physique instead of skin. Physique was good, but it hasn't been updated since it was first introduced with Character Studio/biped Max v4. It has its perks like deformable envelopes but that's about it. Adjusting weights by hand is a total chore as you found out already =P Use the Skin…