Nice work so far Chris :) These are just suggestions not anything important but I gave it a shot in MS Paint because I don't have Photoshop on this computer, sorry hah :P - I thought that there was too much empty sky, at least lack of interest in the upper part of the environment, so I thought of some telephone pole wires…
/me flails around like Kermit the Frog yelling "YEAAAAAAAH!!!!" lots of good stuff in it. though i do agree about the epilogue but i think, like i've seen talked about elsewhere, that it may be due to JK Rowling having written it so long ago. her writing ability has greatly improved as the series progressed. i think she…
hey man! pretty damn good job. ou're definately getting better all the time. the head is still looking a little sharp in some places, or.. hard, rather.. come to think of it, i think the nose is the only reason i feel that way, perhaps. the edges are somehow too sharp, maybe? feels a little like the nose of a manequin…
Y'know I think I'm mildly depressed, but I don't think I need medication. I believe in analyzing behavior and figuring out if it's rational or not. http://boards.polycount.net/showflat.php?Cat=0&Number=14368&an=0&page=0#14368 Like that thread. I don't believe there's anything rational about it. Just pure hatred with alot…
> Please Help! I've got two problems that I really need help with, I can't seem to Google my way out. All my verticies are lined up the same on the X axis, yet when I mirror anything but Scrug's body, it just seems to choose a random point to base it of, whether I mirror them separately or select them all and mirror. I…
As far as I know that is not necessary. UV shells will increase the vertex count for UVs though, so less shells can mean lighter weight objects and vice versa
Move the 2 shells at the bottom inward and upward. There is no padding for them to bake at the edge of the map. Same goes for the shells at the top. At least thats what it looks like to me.
havent found something like that yet, but a friend of mine said it would be easy to write a custom shell extension for that (the funny part is that i have no idea of shell extensions^^)
Quick update, getting a better feel for the theme for my Taric. Moving a bit away from my first concept and going for more of a fantasy Iron man/Tychus thing. In his lore Taric is from another world and was brought to Runeterra through a mysterious spell. In my version while traveling between worlds and being exposed to so…
Looks like you're getting comfortable with Zbrush, which is good! Good rule of thumb, the default red wax mat cap is rarely an "evenly lit" material to really analyze. You're going to want to find a grey clay mat cap to use as a default matcap instead. I don't think the design of this creature seems well thought out, but I…