I'm looking at it, for what it's worth! I really love the direction this is going in. If you manage to keep the simple shapes you've got in the concept for the end result, and don't over-complicate it with the texturing, this could turn out great! With the little toy robot though, I feel as if that's already a bit too…
That is the design I'm trying to do and i agree the concept does not show it with my lack of good concepting skills. I'm basing the colors and tech on Tinkers robotic arms. I think it will show better when i have all the pieces ready and the marketing material done. Aiming for a pic with submarine complete with the keen…
Very cool. Digging the design. I liked the other robot peeking through the window. Bullet holes look strange to me. Think it would make more sense if they appeared at the front areas as they face the battle. Also they should be rougher. Will you be adding any effects to the cobblestones, like them being crushed by the…
Glib: Thanks for the advice. I'll definitely exaggerate my bevels more, I see what you mean now. I was torn between doing a high poly version of it versus doing just a photoshop/Nvidia filter version. As for the missing detail, i'll add that via photoshop using that technique. I've moved on to modeling the robot arm, and…
Hey, Its looking nice. I think you should tone down the depth of field though. The lighting could be pushed a bit more aswell. It seems like you've missed an opportunity to use the robot arm and the hexagon VFX as one of the main light sources. Doing this would give you some interesting shadows on the floor and highlight…
If you are a character artist and not making any of the following, you are doing it wrong. * Hot Chicks * Demons * Aliens * Killer Robots * Dinosaurs * Space Marines/Soldiers Otherwise just make Guns, Cars, Concrete blockades, Pillars and Dumpsters/Trashcans. Also don't forget to deck your portfolio out with tons of flash…
@Brian "Panda" Choi Thank you so much for your feedback :D I look a lot at DARPA or Boston Robotics for reference when I design scifi to get that realistic feeling, but I definitely see how it's getting repetitive. For my next projects I'll push myself in different direction and see how it goes. Appreciate your comment a…
Been lagging a bit on posting the upper floor, but here it is. Concept and then implementation. I thinned out the stairs for now, but I might throw together a ramp model and see how I feel about it. Hopefully will start posting more stuff from some of my other projects. Specifically a game I am working on called Spectral…
This a colour test - I need to fix allot of stuff on the diffuse and I've started to experiment with a spec map... which is fun and will be getting allot more work done on it! The robotic arms are also missing from the render, I havent got round to getting a decent normal map of them-yet the polycount is at 3092 although…
i tweaked the arms and made them considerably longer .. it's been a long time since i posted anything here.. last time i remember i was practicing with modelling organics and posted a head wip .. someone responded that it looked like something from I robot i have improved myself since then anyway here are a few things i've…