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Re: [3ds Max tool] Polyline Pro
Reply by
miauu
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Sep 2020
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Technical Talk
Polyline Pro version 3.5.03 is available. Changelog: - When drawing arcs, by default, the transition between the arc and the previous segment will be as smooth as possible.
Re: Tec-9 help
Reply by
Vincent Geelen
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May 2015
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3D Art Showcase & Critiques
Marmoset has an option to change the normal source on a mesh, it's not set to 3ds Max by default I think. Did you change that one?
Re: Normal Map Help?
Reply by
EarthQuake
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May 2013
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Technical Talk
If you set up a proper cage instead of using the default ray distance settings in xnormal that should sort the issue out as well.
Re: 3ds max 2015 new mouse zoom config
Reply by
Monophobe
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Jul 2014
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Technical Talk
There's an option to disable zoom to pointer (which defaults on) rather than zoom to selection. Not at home so can't check where it is right now.
Re: BWhit's Concept Workshop (concept art & textures)
Reply by
Spudnik
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May 2013
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Dota 2
@Brad The default item gets kicked out when a custom item comes in, in BH's case that's the cloth in front of his mouth, like this:
Re: I am switching from Mudbox to Blender and need some advice!
Reply by
ant1fact
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Jul 2018
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Technical Talk
Try playing around with the brush curve, maybe you can get something similar to Mudbox. The default brushes in Blender are definitely not the best
3 results
Re: mouse sensitivity problem in 3dsmax
Reply by
monster
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Jun 2014
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Technical Talk
Try a wired mouse and see if Max still does this. Also try uninstalling the mouse driver and see if the default windows drivers work.
Re: Textures and stuff
Reply by
DestroyerGR
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Oct 2013
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Dota 2
Yeah i am not using the default one either..I just opened the Ztool in a hurry to take the screenshot. If anyone is interested pm!
2 results
Re: Star Wars Ep.1 Ben Quadinaros BT310 Podracer
Reply by
Rumkugel
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Jul 2015
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3D Art Showcase & Critiques
Havent updated this for a while.. Started on some PBR adjustments in UE4. Havent done any fancy things... just dropped it into the default setting.
Re: Maya, duplicating head mesh after deforming it
Reply by
John_B
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Sep 2014
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Technical Talk
Hi Bartalon, tried that and the exported fbx doesn't hold the expression when imported back in. It gives me the default one. Thanks anyways.
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