I'm creating a single player only game, that is high intensive along the lines of GTA/Arma, with a 30x30 km map, and about 220 km of it actually be populated (meaning it's the land mass of the island), with 3-5 areas of it with HIGH density objects/assets. I want it to work on 4 GB computer from like 2018/2019 on lowest…
use a texture where the tiling is not that visible or use a second material and blend it with vertex paint or use some decals to break the repeating pattern or break it with geometry like vines/ivy
dissonance Yep. I agree that he's doing great things now but it's funny how people have forgotten the decades that many spent loathing the man for his business practices. :)
the white base looks pretty clean right now. Maybe throw on some decals to add some love. a few scratches here and there. some battle dmg would be nice.
Thanks a lot for the feedback man, I will go fix the building asap and post the wires, after that I will work on the decals I don't want my scene to look sterile.
Man, Mexico has really degenerated this decade. THey used to kick major ass, but not so much anymore. :/ Now to see if France's pre-cup slump is indicative of how they play.