It's been said three times, it must be true! I will eventually drop the poly count on the rocks. I might not go as low as you have suggested Ferg, but I will knock them down a notch. I'd really like to maintain an almost cinematic quality to this piece. Something above the quality of an everyday in game asset. I know that…
hmm, i was told that having those floaters left was a good idea, due to them being in the players face quite a lot. its designed for cryengine 3, and i was told 10k tris was what was usually good, and that was what to aim for. what would you say is uneven? the lower reciever has very little geometry because its got very…
I dont see why i "need" a Steam Machine. Different Hardwarespecs is a PC drawback and Steam Machines has it too. Consoles have a "safe" half decade bevor a new generation arises. Console players need this "safe" feeling and with Microsoft and Sony they have many exclusive IPs. Valve announced they dont restrict the Steam…
Its a portfolio piece so the silhouette should not show harsh polygonal edges. That is my reasoning. To me it truly detracts from the piece, now if it was a prop piece sitting on a counter in game I doubt a player would honestly spend very long glancing at the object. Low res would make sense in this instance then. Again…
Also, since this thread asked about polycount, here's what one guy did with only 1300 triangles. 1000 for an oil barrel should be more than enough. What matters is how do you expect the player to look at it? If the barrel serves as something important that the player can immediately zoom up on, then it makes sense to have…
Amazing! Great take on the UT style! Only problem is that the eye candy for the players is only straight up to some extent, I don't know if you can look up that high in unreal games. Also the crowd of people might be a bit distracting for the competitive player aspect of the game. How about tilting the arena 90 degrees,…
Any cod after mw1 seems like they are almost just following a checklist for the single player and they have forgotten how to make a good game and they are just copying bits from the earlier cods and are half heartily piecing them together in a less then coherent way. Not much to fault the multi-player although some new…
Sony is banking on the fact it doubles as a blu-ray player. Seriously though. $500, for a top of the line console, and a built in blue-ray player is'nt really that bad. You cant get a dell with comparible specs for 500 bucks, I could'nt even build one with blackmarket prices for 500 bucks. Just cause you dont have the…
I've been playing this as well, long time since I've enjoyed a game this much. I liked Warhammer's type of gameplay but felt it was too limited and too small scale. This took care of both those things. Very tactical game. As soon as I've finished the so far kickass and varied single player campaign I'm going to play this…
well yeah, but I like to get more playtime out of the game too multiplayer seemed way weak. Single player can rock and thats cool, but if there's multiplayer is weak then I'll wait until it goes in the $5 bin and I'll play the single player then been playing too much bad company 2, the maps I played in the MoH beta seemed…