That's intersting, thank you for the clarification. I would like to use a pbr workflow, right now i have some experience with Substance designer but not much with substance painter. i like the idea of using as many trims as possible, as i said i'm more intersted in environment stuff like houses, walls, terrain ecc... I…
Hey Marie, Please take a look at this post and let me know if it helps with the saving issues: http://www.polycount.com/forum/showpost.php?p=1943422&postcount=411
yes its possible... its working a little bit different than in mudbox or mari but its possible... [ame] https://www.youtube.com/watch?v=Fv4UsDbtiPg[/ame]
I imagine if the Foundry have been concentrating heavily on improving Mari for a game dev pipeline, they will add some nice features to the new Modo update as well.
Tried to fix the face this is what it became i feel like it got a bit better. Now preparing to get into mari to paint some texturing xyz displacements.
brought my model into sketchfab, testing out my normal maps, next steps will be to figure out my color scheme and bring it into mari for texturing model
Is that an image of the Virgin Mary with Baby Jesus I see in the red brick wall texture? Her head is pretty near to the centre of that big block near the top.
@Joopson Not the artist I was looking for (surprised to see this old thread come back), but their work is also very good. The artist I was thinking of posted here about 15 years ago back when the Xbox 360 was still being developed for, so probably not many users still left here that saw it.
Hey guys. My dad, a former marine, lived in a base called Camp Lejeune and unfortunately the water supply there was poisoned. The marine corps knew it was and they did nothing for a few years. If you wouldnt mind take a little time to sign and share this with your friends/family/facebook/twitter/something. My father along…