Dear everyone. The last few years haven't been following anime or games. However my new project happen to be a cell-shaded furry character. I'm having a hard time finding resources/references because I absolutely have no clue what name to search for other than Guilty Gear. The character art style would be similar to…
Maybe it’s a good idea to reuse some of the louvers to save UV space, so I can scale up the shells even more. I just don’t want it to look too repetitive — so I’ll see how far I can push it. And yes, I’m using a full PBR metallic/roughness workflow. Here are the textures:
Hello everyone, I'm deciding to try my hands on some character Lighting and techniques and I need a little help from you as I don't know much about the character art pipeline. I am planning to use this knowledge for lighting the characters in Virtual movie, I'm part of. The movie is being made completely inside the Unreal…
I'm trying to paint a human face (for something completely different) I successfully made my UV, click the 'new txtr' button in the texture map sub-pallet filled it with a colour and i began painting onto the mesh. so i was a fair way into blocking in the golden zone, and red zone of the the face when something really…
You'll want to go with a corned beef. The process is more important than the cut, and a regular slab of round steak might be a better cut but isn't going to be brined. Corned beef doesn't have to be fatty and the like. American corned beef is usually brisket, but if you go a good-sized butcher or meat vendor, they probably…
You can, it's just way more work for it to be done. There are a couple of competing JavaScript-based WebGL frameworks, it's Three.js and Babylon.js. They're similar in that they both let you show 3D graphics on a web page, you can do the same things in both of them, but Three.js is more focused on the display 3D graphics…
select all 4 faces and press alt + e but you can setup a mirror modifier to do that in combination with an empty & array modifier you can also make radial geometry
And about the iphone do not separate the uvs... As they said you can cut but keep connected the uvs together... or the number of vertex will be not cute here :) You can see an example I done with Unity here about the UVS//vertex number conflict : http://samavan.com/divershelp/Test_TriangleStrip_Cube_A001.jpg And here…
Hello, I'm looking for a concept artist who can re-draw two characters that I have designed for my game project. I am aiming for an anime styled approach that is stylized. I have a document prepared that will provide you with details of the characters and who they are, their colors and their character designs. The deadline…
I set that link to 25 uses. You can set who on the server can invite people, their specific permissions, as well as how long an invite(s) stays active. There's actually quite a bit of control. I would say Slack and Discord both are a similar level of 'closed'ness, but it's up to the admin of said servers. that being said,…