Yeah there is some potential in that case, however in most situations you will: A. Create a "cage" mesh that is optimized for sculpting, this means even, square shaped polygons for the best subdivision. B. Sculpt your highpoly mesh C. Retopo your high into an optimized game mesh, the sort of topogoly you want for a…
Yeah, in this case especially you'd just use a tiling texture, as the detail is all uniform and easily represented that way. There isn't really any unique detail here, so it doesnt make much sense to use a unique layout. Your texture resolution is going to be much lower that way. You can get the soft bevels by just using a…
well there are 2 ways of going about displacement. you can use a bump offset and plug in either the r g or b channel to your height in the bumpoffset (not the RGB, has to be only 1), and that works............................................or for dx11 here's a pic of what i did to use tessellation and subsurface…
Hi guys, Yesterday I spent all day doing tests and I think I got it. For the weird artifacts in the rails I noticed that while editing the normals helped, it didn't completely fix the issue (see post above) so I decided to used a "brute force" approach and instead, I used a different smoothing group for the faces showing…
No sir, a light map is when you bake the light effect on to your model. It's similar to baking Ambient Occlusion however, what I was suggesting was to place a light similar to the color of your glow map, bake it on a white texture, and multiply it to your texture. Here is polycounts Tutorial on light maps:…
i think it is not a bad model as 4 the first modular stuff. I agree with all previous comments. On my side i can tell that your textures need more definition. E.g. stair steps could benefit from edges being lighter and "anti sliding" relief could be more defined and sharp. Basically, where people walk on and scratch…
You will still have the same problem without a cage. A cage does absolutely nothing different as far as ray direction than using offset unless you A. Totally fuck up your cage and have it impolding onto itself or B. Manually adjust your cage to account for errors. If his mesh was 2 quads with a hard edge inbetween, doing…
There seems to be a lot of topics like this as of late. I don't want to sound unsympathetic here, because lord knows we've all been there; looking for that creative spark and everything, but the 10/90 rule by Mr. Edison is spot on. You're just going to have to roll up your sleeves and do something. The muse that far too…
I sometimes wake myself up in a blind fit of panic,its really quite scary. For example I had quite an intense dream not long ago when I suddenly fell down a cliff...it wa slike "falling falling...saying my prays...falling....o shit,this is it"....suddenly I awoke,looked around the room and after soem thought as to wether I…
I started a horse project: firstly because I love horses, secondly because they can be a challenge to get right, and thirdly because I've seen one too many fucked up horse in a game. I chose to represent a local breed, the Breton horse (specifically the 'postier' subtype), as I haven't seen a lot of working horses in games…