ah perfect thanks vig and prof, I really should learn how max scripting works :P I used Jim's tools and tweaked his script with your bit of code, minus the $.pos = [0,0,0], works like a dream :D
Don't forget to share your own scripts with others! Session recording is on by default every time you fire up Zbrush. All you have to do is stop recording when you are done modeling/painting and it will prompt you to save the script!
Is there a feature or script for paint selecting faces in modern versions of 3DSMAX (like how modo lets you click-drag on a surface to create a selection)? The old "paint selection region" is kind of worthless due to how it projects through surfaces. I used to do this with a script but unfortunately it doesn't work in…
Just wrote this maxscript, should work Just add this to your scripts then run the script on a hotkey, it should toggle isoline on/off all objects. for selObj in selection do ( if selObj.modifiers[#TurboSmooth].isolineDisplay == true then ( selObj.modifiers[#TurboSmooth].isolineDisplay = false ) else (…
Open the script editor, does it give any more info after that error line? Also, did you install any custom scripts? You can use a temporary work-around and use the F8-F11 keys for object/vert/edge/face select modes.
Rigging is complex, learn MEL, and you'll have alot of control. Maya is MEL no going around this, unfortunately. Why some prefer Modo, there is scripting in Modo but you can do alot without knowing much scripting with Modo. Currently I'm putting focus on render control.
Works perfect. Thanks! Trying to use this script with edgeChamferTension, bit it give me 1.0, not incremental increase with +0.1 step. Script with -0.1 work fine. ( local currMod = modPanel.getCurrentObject() if isKindOf currMod Editable_Poly or isKindOf currMod Edit_Poly do currMod.edgeChamferTension = amax 1…
Thanks for the reply :) The hing is I'm the only one using Unity at this I've done some very elementry scripting. Like the Space Shooter tutorial. But I don't understand it... Perhaps it's not a hard script I'll make it. Got joints in the scene for the look at-destinations. So it's a good try.
If you are using maya, this script has been handy for me in the past. https://www.highend3d.com/maya/script/sppaint3d-for-maya You can always try the 'Shadow of the Colossus' fur technique. Using multiple pushed shells. http://polycount.com/discussion/156012/fur-breakdown/p1
http://goleafsgo.cgsociety.org/blog/ if you scroll down to the script "select every n edge," while it doesn't do quite what your looking for it's a great script to have in your arsenal. You might be able to figure something out with it close to the selection type you are wanting