I don't think the colors are bad but maybe just try a few to see what you like. Swap out the red color for blue or green or purple. Connect the colors to what mood you're going for. Look at the colors in your Bladerunner shots, it's fairly monochromatic. In the illustrations, the background is pushed cooler and the…
Now more then ever is the time to remember that we are artists. Our tools are changing but the fact of the matter is that we still need that solid foundation of traditional sculpting. It's not really practical to scan everything. The character will still need clothing specific to that game and in some cases the…
ok thanks very much guys. so my final question is if i have optimised the unwrap for the diffuse by say unwrapping both a fire alarm and a wall onto one 1024 x 1024 sheet, and have made space for both assets in the UV space by overlapping UVs. Would you then suggest that i create a separate unwrap for each assets light map…
You might want to add lights to the towers at night. If you're using textures with a palette, then a simple palette swap could do this for you. Pre-baking shadows or adding a normal map would help give the buildings a feeling of depth, but the current cartoon-like appearance might be intentional and does work well with the…
I know this is a super old thread regarding dynamesh "subdivisions" but wanted to point out that even if you don't create subdivisions after you dynamesh you are somehow still able to step between a "lowest" and "highest" subdivision. It's weird because I don't know how the second subdivsions got created. Is it the…
Before the second phase of the idle, I'd suggest putting more motion into the fingers, maybe even a looping grasping animation. It would also add something to animate the tail swaying left and right in reptilian fashion. As for the second phase of the idle at ~180, I would advise against using the head to lead with the…
This is something you should ask your instructor, it could be that he wants you to stay away from tri's for a specific task without fully explaining why. As others have mentioned there really is no "Vs". And if triangles were the devil, I'd of been fired a long ass time ago for bad practices. As a student I think it's easy…
It just sounds more complicated to me. PBR workflow, 4 textures to create, less manual control over specular and gloss because they have to be physically accurate and a less artistic more scientific workflow involving charts and data and heavy emphasis of trying not to include lighting or highlights or shadows. We would…
I'd go with one modular piece instead of whole track, or maybe 3-5 at max to create some variety, that way you save lot of space in texture to have details in it and better bake and material definition. Then duplicate one LP model along spline and randomly swap out pieces for the ones that you retopo (in case you made more…
Thundercliffe I really like your scene! Its coming together really nicely! I really like your attention to how a laundromat looks realistically and youve nailed it! All the objects look modeled very well and placement is perfect with the basket and other objects around scene. I really like the way the materials are…