Hello! I need a single UE4 level with waves of enemy aircraft that spawn and attack the player. The player will be flying an aircraft from a remote position via cockpit screens - so whatever happens in the game level needs to be pushed to those screens. Preferably I would like to use this UE4 plugin to drive the aircraft's…
I think if it was me, I'd make a whole bunch of layers, and then assign each object to a layer. Then create one extra layer for the original pivot and align a point helper to the pivot of the original. Hide all the layers, Then start at the top and one by one unhide the layer, and center the pivot point to each object. and…
It's been a while, but I'm necro'ing this thread to finally bring you all the survey results: https://docs.google.com/document/d/1vNLVXQXxiUdK5hTJTUcpASa9zilYnabc2o166mT2Sjg/edit?hl=ko&pli=1# The image is cropped, but the top half is for female character preferences and the graph for Rift is missing for the male's, but you…
There are certain things I really like about this. Some of the art is really really lovely, like the giant mechanical gate. That thing knocks my socks off. Some of the other art really doesn't live up, though, quality wise- the character's arms, for instance. The veins are too pronounced, and that indent just before the…
Ran into an issue (and it seems I am not the only one according to reddit) but I have the hardened edition with the season pass and a few extra customization options but they weren't showing up. It worked flawlessly when I did it on my 360 but it wasn't working on PS4. Somehow it installed but didn't unlock. Anyways.…
I'm a massive fan of Deus Ex 1 and I think the game looks fantastic, even with glowy bits I'm stoked and can't wait. :) Personally, I prefer to blunder my way through a game like this and find things on my own, its rewarding when 'I' find a path, or a console I can hack or grate to climb through. There's a massive…
Hello! I'm really looking forward to this. While I don't tend to enjoy sci-fi hallways, I do enjoy atmosphere and mood, and a Dead Space treatment really interests me. I think you've got a really cool start here. It's good to be thinking about lighting and mood early on, especially if you want that frightening feeling of…
I'm feeling conversational so I'll put in my 2c. Regarding your website: - Bigger thumbnails that show off more of the asset (First thing I noticed) - Contact info in each image (at the very least the beauty shot) - High poly models (This is a big deal) - Consistent presentation (mentioned already) - Scrap the 2D all…
Sounds great. The world needs more Game and Tools Developers, Technical Artists and other techies with an art background like us. Some pointers: -Doing many small, or even tiny, projects trumps large projects by FAR. In fact, large projects are one of the main motivational killers for a lot of people including myself. So…
"Only players in the view of the player that is doing the bullet time are effected by the bullet time." ^WTF? That doesn't work, if i go into bullet time and some guy is behind me then he can walk up to me in mid slow mo and shoot me in the back while i'm moving super slow to him. And how much would that suck to be the guy…