Also, try changing the common output settings to a square size, and then when u have your cursor in the viewport, hit Shift+F, if your aspect ratio is wrong it shud fix it.
Here is the first thing I could find with a quick google search. http://www.crydev.net/viewtopic.php?f=315&t=98395 and here http://www.polycount.com/forum/showthread.php?p=1672714
Technical questions should be posted here: http://www.polycount.com/forum/forumdisplay.php?f=43 also, read this http://www.polycount.com/forum/showthread.php?t=81154 to know what to do with waviness
Really? I enjoyed all of em. =\ I wanted to leave with "......O....M.....F....G...I'll be waiting for this for real." Until I saw your post. Asian Twilight? o.O
I'd of told him where to stick the belt. 2 jobs did that BS to me, I left right then and there. If the job is ABSOLUTELY worth it, stick it out and remember the belt. If not, f-it and leave.
if you think about it, the plane is not so "mindless". it was probably coming from a portal and the pilot was like WHAT THE F...?! i'm really impressed with the trailer, hats off to everyone who worked on it.
You'll probably get better responses at a forum where artists concentrate on renders. Polycount is mostly about realtime. Take a look at CGTalk for example. http://forums.cgsociety.org/forumdisplay.php?f=46
ok yeah that kong demo was pretty damn rockin'. They did a good job o f portraying the intensity of the situations. This does seem to me to be somewhere between a game and interactive storytelling.
yes. now I'm more comfortable with perspective sculpting. and after I moved model to 0,0,0 there is no more problems with "F" and local rotation! everything works fine. thank you all.
Wait a second here... hold the mother f**kin phone. Your missing probably the best team in the history of Rugby, and without a doubt the best team to watch if you like carnage.