Hi Rhoutermans, I think your scene is coming along. Its certainly much better than it was a few days ago. I'm not totally convinced by the door dimensions you opted. It could help if your preview camera was closer to that of the player, but anyhow, it looks a bit too wide. You may want to check the following image for some…
Some bulletpoints: Gray = Mediocrity > no gray backgrounds, no gray website. Put a bit of effort into this. Website white, tasteful gradient for renders with a ligher spot in center Cut rune story Cut Dragon head Cut Train room, these can not be saved Longbeard seems good, get better screenshots and in the same size and…
Well, on the cover mine says that it's got 100 pages. A typical ARM CPU on something like this can have up to 32 KB per page, which means that it's got 3.2 megabytes of memory, which should be enough for anybody these days. (Unless you want to run emacs, in which case you'll probably want more.) If you draw on both sides…
you should create a fully subdivided model to bake onto your low poly so that your model doesn't have these unnaturally sharp edges. Without a proper bake, the model is going to look very primitive like a ps1 game. You should always keep up reference for the material you're texturing. Just open up google images and type…
Locus and Muzz - I probably should have clarified, I'm not actually developing for the DS, it's for a proprietary Flash 3D engine, I used the DS as an example because the capabilities are almost identical - so very similar polycounts. Of course there are two major differences - everything is done software, and I have much…
"I remember talking to a friend a few years ago that was then-working at Redstorm Entertainment and was taking an art test on the side for Epic Games, he was not being compensated for the art test." Well, I think you pretty much answered your own question right there. Applying for a job at Epic games is quite different…
You can subdivide in zbrush without it changing the shape. Turn off smooth and it'll add extra verts but the shape will be the same. An alternative is to just lengthen the sections that are getting cut off. The highpoly doesn't have to have sensible geometry so long as the normals and other maps bake well. For your current…
Don't worry about a demo reel unless you're an animator or f/x artist; quality still images are much more useful. The 'Work' heading on your menu is misleading; it generally implies a link to a work history or professional projects. "Portfolio" is a more common title. If you're interested in console/PC work, you should…
I'm getting the same issue with swatches.fbx from Quixel Suite 1.8, but with Blender. i.e. in the swatches provided for photoshop (Swatch.aco), the color for Varnished Wood is #c85300, but in the FBX file once imported into Blender, the color is #E59B00 which results in "Undefined" in Ddo. I converted swatch.fbx to ASCII…
We all know there's a difference to being fit and being healthy right?! So if your serious about being fit & healthy you got to read up and do research. This guys knows what he's doing and if your skeptical do some research on the products he mentions. Text interview:…