I think the adjustments to the arms were definately called for. For me personally, it was looking a little funky before, merely for the fact that it looked like he could touch the ground while standing. Now that you've got the length for the upper arm adjusted, I'd consider thickening it up to match the lower arm. From the…
Big question is what you plan for his back :) As that is most interesting area in Brew as far as ingame view goes. Front view looks solid having in mind his poly limits. I would personally just remove red hat as that goes into TF2 funny items territory a little. From what I observed they dont accept funny sets recently and…
That's nice advice I'll try out. I'm a novice at MT, but I'm quickly learning and making use of it's quirks, especially the UV offset animation. One of the things I've noticed is the realtime view in the editor and the view in the viewer can be massively different - my scene is simple, but it's using three skylights pinned…
You need to draw all of it on a horizontal, i have a layer for guides... line up the main parts and draw the ruff outline in both views, then build each ortho view up at same time. Hope it helps. Massive black have some examples... This shows I sketched the perpective shot and drew lines, then worked out the othos... was…
Probably use just a super spray set to facing, you can apply your material to the emitter. That way you never need to open particle view. You can also use the Align View tool, only it isn't dynamic like using particles or a lookat constraint. This could come in handy if your camera is static and the particles are starting…
really pro looking, great layout. thumbs up! EDIT: suggestion: could you make it so that if I keep clicking left and right in the script, I just go through all the 3d models in order (the next or previous model? so I don't have to come in and out of the image browser - I mean naturally viewing them, I'd start with the…
[ QUOTE ] and a good perspective view so that you can see what the bleedin thing actually looks like as you work [/ QUOTE ] Actually there is a kind of perspective view in Zbrush. As far as I know, it's not useable with the edit mode ( ) But you still can check pretty quickly how your model looks like in persp WITH zbrush.…
Hey guys, I just wanted to throw this out there.. I'd really like to see what you're working on, though I can't seem to connect to your (Askhat) server to view the images. Don't go out of your way or anything, but I just wanted to let you know, it's not that I don't care; I just can't view the images as it is, and I am…
Hehe Swizzle that's for old timers : At some point everyone and their dog were making Angelina Jolie models - when the Tomb Raider movie came out. There was that one nice promo shot that many modelers used as it was even posted on some head reference website, aligned with a front view. But if you looked closely you could…
I guess that looks better then your first attempt but still you could improve for example side view have the same problems as before better look for better ref and try again Front view you could use few straight line to compare part of the body and if their relation are similar to those of your ref I guess the big thing…