I'm gonna bring this puppy into ZBrush and add some damage. Then to UV mapping and texturing. Not looking forward to UV mapping; gonna be insane. It's really large, I think I might use several texture sets for it. I've downloaded the program PureRef, can't believe I've been getting by on Windows Photos for so long.
I wonder what the story will be - looks good, maybe a xcom-as-guerilla setting? Always wanted for somebody to redo X-Com Apocalypse, I loved interacting with the various factions/gangs in the city and for example causing financial problems for them by using high explosives during raids (property damage).. classic. It was a…
Try to match you lighting with the concept--right now its way too dark and dingy. Also your textures are really busy, you might want to consider vertex painting on grunge and damage instead of adding it to the texture itself. Right now the biggest problem is the lighting--fix it and your scene will look so much better.
Agree 100%. I've had to help my friend repair his condo and house quite a few times back in SD. People would wreck stuff, or not tell you that there is a leak somewhere and 1~2 years down the line he had to spend $12,000+ to repair it to standard... most of it was pool damage when they skated in it.
This is awesome. Helmet is looking good too, I like the oxidation on the copper especially. I would expect a hell of a lot more water damage on the other parts though. Especially considering this is something made of metal and goes underwater. Maybe even some seaweed hanging, or a starfish stuck on some area. Good stuff…
It's all one smoothing group. I was awake with insomnia last night and was (among other things) working the problem over in my head and considered that it might be the bevels. I'll try loosening them piece by piece (so as to do the least of potential damage to my uv unwrap) and see what happens. On the model, stuff looks…
Personally its easier for me to go get it to tile in photoshop by using a tileable brick texture and carefully unwrapping the module. I would be VERY careful with how much unique detail you put into it because it is going to repeat often. There are enough ways to get grunge and damage on separate instances without having…
The only things that stick out is that it looks like you've used the Photoshop cloud filter and the scratches on the blade don't say anything in terms of use. Look up some references of damaged or worn combat knives... Otherwise good work, I can see you've progressed since your first post. Well done.
Seems nice. The example images have a pretty damaged silhouette on the simplified version, but it's scalable and easy to use... played with the sample file a bit in Balancer Lite and found it satisfactory. Would be neat to plug this sort of mesh reduction into a game engine for realtime LoD that scales automatically to…
How can... I just dont understand...seriously... that was like the worst scene at the end of a film ever. This isnt it but its supposed to be close. [ame] http://www.youtube.com/watch?v=eGaSxSuB2vY[/ame] How can anyone think that is better. Lucas is insane they need to commit him before he does any more damage.