Hey, I'm working on a weapon mod for FO4 as well - did you follow any guides for using the creation kit for adding weapons, or any references for material definition? I've kind of hit a brick wall in that respect, and you seem to have ported your mats over seamlessly.
i understand, yeah the wood would be ok to detail a bit, because the nature of this particular building is the walls are fairly smooth so the wood detail will pop good with it and not seem out of place, maybe also the low porch wall as well with a little damage revealing brick underneath to balance it
Small update to the scene, still working on the main modular building blocks. Now going to start moving onto more detailed pieces like broken walls, bricks fallen roofs that kind of thing. I will happily accept any idea the get thrown my way! :smiley:
is it just me or does this weapon look bad? Does it have a normalmap at all? Those grey lines are painted and don't look real :/ I really like the look of the two deathmatch maps, but the car map really hurts my eyes. Don't like the brick textures at all.
Inside update. I think I'm gonna add some trim, some vines, and some broken wood floorboards. BTW any ideas what else I can use to flesh out the level? Besides rocks trees and bushes. Also I messed with the colors of the bricks.
What i got so far, anyone know why when i save the iamge from photoshop it goes really dark n contrasty? I used the marmoset brick texture atm so its not jsut grey will change it to my own texture later
Just a quick question. When you make a texture like this, say a brick floor/wall. Do you use any base geometry to define the shape (AO/UV maps.)? Or do you just go right into photo shop and start from a blank doc?
This is refreshing, the foliage and bricks are good, but the telephone box defiantly needs work, its not reading as metal, also get some damage on there too, rust/peeled paint. Its really nice other than that but you got to sort the textures out on the phonebox as its a focal point.
Thanks guys! Also thanks for the link @Quick Brick , very interesting talk and your feedback for the grass is on point! @Seehr Sure, Ill post my node network later (at work atm), I mixed parts of some established methods to get what I wanted.
I would use a normal map to fake the smoothness of a corner. I did a brick a while ago, it turned out ok. Just remember to give each face it's own smoothing group and for each smoothing group make it a separate UV island and you should be good.