also remember that the distance between your support edge loops and the actual edge of your model will have an impact on the bake and the smoothness of the corners, so it could be worth playing with that. if you want to play around with normals in maya, just select your object in object mode, hold shift and press and hold…
Nope sorry can't send you, but I can help diagnose! Ok I have tested it more again, undoing the 25k mesh (which we'll call "the ship" from now on, since its a ship) actually does work (after enduring 4mins of pc dying :p ). But then I opened up an old character and duplicated and attached the model several times until it…
It always defaulted to XYZ. And the option to change it to y axis orbiting is in the shelf to the right of the document window, same place as the last version.