Hello everyone, I just want to inform you that my french company in Paris - Don’t Nod Entertainement - is looking for a technical art director for coordinate all the graphics production accross all the projects. I’m currently Technical Art Director but i’m leaving Paris soon to another city so we need to someone to stand…
Sometimes using textures to project pores and wrinkles on face for example is easier and faster way instead sculpting all of those in ZBrush. So my question is: Does SP have support for painting displacements like MARI have?
Rawkstar vs. ThE_BirD http://www.youtube.com/watch?v=eyCffjaZwC4 Thanks to Spark for inviting Mary Rose and myself to the party on Saturday night, it was great to put the faces with the Polycount names I failed to meet skankerzero Lee
Hi guys this is a recent project I did of Smaug from the hobbit. Hope u like it if you want to see a full Breakdown check the artstation link: https://www.artstation.com/artwork/xJ9Lm4 zbrush maya mari vray photoshop
Those bright aliens to me look really annoying. Like jar jar binks annoying. I dunno about this movie. I do like how the marines look however. They remind me of the marines in Aliens. Anyways I'm still looking forward more towards Cameron's Battle Angel than this movie
Most Marine tank enthusiasts install an RO/DI filter at home so they can make their own water (tap water is lethal to marine fish, even after you de-chlorinate it). Alot of them stop drinking unfiltered water after they see all the disgrossting crap it filters out of their tap water.
Hey man. I used zbrush for sculpting, maya for modeling, mari for texturing face, substance painter for hardsurface and fabric materials. Rendered in Arnold 5.
typhoid mary scene in elektra did something like that [ame=" https://www.youtube.com/watch?v=YMFD3aBzZa0"]Elektra Typhoid withers forest - YouTube[/ame]
Due for an update I think. I would like to thanks Marie Christine Marineau who helped me a lot on the rig. [sketchfab]c871eccf2c1e425185707081decb4af3[/sketchfab]