Congrats ! Lead already :o It really depends of your type of contract and status. Also taxes and stuff vary a lot from country to country + cost of life. I don't know which percentage of taxes an american citizen has to pay, but that would be interesting to know. Don't want to "spit in the soup" :p , but french companies…
Hello. Thank you for sharing, that is a lot of information. The link to the "photometric viewer" seems dead (expired domain). You mentioned at the end that decisions on light type and location aren't relevant, but let me tell you, I'd love to know more about how lights are chosen, placed etc. so that you not only light the…
Some lighting suggestions/thoughts and stuff :) * (Red) these small-radius red lights are cool. Like 'em. * (Green) This is pretty obviously a point light with no source, doesn't make much sense w/out a fixture/source. If you need/want "fill lights" in certain areas to get rid of darkness without a global change, you'll…
with some small changes it works for me now. thanks alot MoP! // Procedure to automatically put UVs back inside the 0-1 range. mopGatherUVs; global proc mopGatherUVs() { // Check selection. string $uvSel[] = `polyListComponentConversion -tuv`; if ( !`size $uvSel` ) { error "Please make a UV selection to gather into the 0-1…
I have been stuck for the last few days. I just don´t think that this is going to be interesting enough so I started to think the back story. I like sci-fi and that´s why I want to add a little twist here. The story goes like this: In near future the Earth almost vanished due to the high human population and waste. This…
Looking a lot better already. If you're after softer shadows, go back to shadow map and adjust the sample range not the bias. The bias just moves the shadow around. Sample range blurs the edge making it softer. Area shadows will also give you a softer shadow and they dissipate the farther away they get. You'll never be…
damn wrong manip :/ wanted to edit a little something :/ overall what I was saying was that I understand both Shotgun AND Jelmer. This model is Jelmer's first human highpoly model he did errors he's aware of, and only wanted to finish that one to start another one after. But I also understand shotgun and that story with…
Those tutorials aren't totally helpful on old stuff. AO isn't necessary if you're doing handheld things, only when you get to source/hl2 spec stuff does it become useful. When doing low poly stuffs, pick a global light source and stick with it; inconsistency is the worst! For metal I find good old dodge and burn on flat…
The contrast between the ground texture (which happens to have giant stones, project is smaller) and the all the other materials touching it is too harsh. You need to decide whether you want to stick with warmer or colder tones. The wall texture with the dripping water doesn't mix well with anything else around it, looks…
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…