Thanks! Do you mean both the star trek models (Khan and Ro Laren?) With paprika I'll like to try an update to the geometry at some point, I could set those aside as I work on them. Not sure if chibi logan's weaknesses have to do with detail, its built in the nendoroid style so they usually lack detail. The main issue is…
Superb work. Although SA is my favourite GTA, I'm also a big fan of Vice City, it's the first GTA I played properly. You've done a great job of capturing the look and feel of the environment. Roughly how long has this taken you so far?
omg you should really post some update soon I'm such a fan! Will you be adding textures soon? :D you're making really good progress so far! just watch out with the paint on the helmt and the leather of the shoes! it's easy to end up with plastick instead ;)
looks cool so far. A couple of things bother me tho. His lower eyelids are super inset at the bottom, feels like he might be missing fat pads beneath his eyes. That and he looks like he´s tensing his neck muscles, might relax those a bit
Did the tree, trying to be simple and more painterly. Could have done a lot more detail in the grass. Also I need to start being careful with my brush strokes. You can see some obvious outlining strokes in the sky around the tree. My fav so far. Had a blast.
Looks awesome so far, I'm a huge fan of Dark City and can already see the influence. :) The help with the contrast, since you already have a lot of green in there, balance it out with some more reds and push some complimentary harmony in there. The hallway stick out because of this, with the green walls and the reddish…
You do know right that most airsoft replicas are not 1:1? Unless you have a GBBR one that is. But looking good so far. Not a fan of the stock wrap, I prefer the good old duct tape cheek riser, but I'd say also just be careful not to have too tight edges.
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
Moving along with the scene. Got the rest of the stones and spawn platform unwrapped and textured. Have to finish up the walkway tiles and finally get to those fences. Also going to add some more color variation to the stones of the platform. Been playing with how to setup grass in unity. Made a couple of "minecraft" style…