I found this the most confusing part of game character creation. There is a lot of information available but it seems to be fragmented, so I took a workshop on the subject which cleared a lot of things up. I find this workflow to be the best, although I am stepping over to baking and texturing in substance. Just a 3dsMax…
In general sub-forums tend to be frowned upon here, for a few reasons: 1) They fracture the community and often hide posts that might get more attention. It's easy for the traffic in those sub-forums to drop off and look dead. 2) Proper naming of thread titles often replaces the need for sub-forums. For example we don't…
1) Remove the definition at the top You shouldn't use global variables when you don't need to. If you're pulling from my old doubletap script I was declaring globals because I used them in other scripts that where not part of that script. There are better ways to handle it especially if you aren't working between scripts.…
Hi Eric, thanks for the help and willing to share your data! I will check out the 2024 file as soon as I have the trial installed! As for ShaderFX, currently starting to check out the Max help on the subject. Is there a big difference between OSL and ShaderFX? And can you recommend a good place for tutorials and guidance…
I'm happy to show the latest project (at least a project where I'm allowed to show it) I did with Pure3d. The project was quite big for one person and needed to be done in 4-6 weeks. It's a prototype for virtual training so not really for a game. Basically it's a visualization of Lashkar Gah located in Helmand Province /…
Crystal Dynamics is looking for a technical animator to join its staff on an unannounced next-generation title at its studio in Menlo Park at the heart of northern California's Silicon Valley. Title Description: The primary focus of the Technical Animator is designing, implementing, and maintaining animation related tools…
A "flow map" like you guys are calling it, needs 2 channels, no more no less. (It can have an empty blue channel of course). I don't think you guys fully understand how a "flow map" works. These are the unaltered texture coordinates of a TextureSample: If you were to "shift" the pixels in this picture in any way, it would…
Hi Visceral, Up to this point, the focus has been technology not graphics. Advance Software is an Autodesk registered developer. You're welcome to verify this with them. Autodesk Developer Network ID : GBGB1306 I understand your concern. You could use a virtual machine (VM Ware Workstation) or a second hard drive to…
Hi Polycount Community Our small team at Delta Video Games is developing Mythrealm - a unique Single Player Fantasy 3rd Person RPG with Unreal Engine. The game has a streamlined, but simple core game design and a simple, low poly, but beautiful art aesthetic. You can find out more about Mythrealm on the game's website:…
A high profile video game company in Albany, New York is looking for an Interface Artist to come aboard as a full-time/permanent employee to work on a critically acclaimed action/adventure title for the PS3 and XBOX 360. The Artist will work with Art Director, designers and programmers to deliver the highest quality art…