Oh sorry I just assumed it was Marmoset 2, my mistake, and I think sltrOlsson made the same mistake as well. For Marmoset 1 you will want to bake in some AO into the diffuse and spec map to get the best results. For the diffuse make it a darker color, like a dark brown, around 50 out of 255 so the metal will start to look…
1. You can edit Snap Settings under Edit>Snap Settings, and hold control while transforming to snap. 2. By default unity applies a 0.01 scale multiplyer to imported models. You can change this in the import settings for the model. You always want to setup your scene so that 1 unit is equal to 1 meter, if you dont your…
Mudbox 1 have curves... If they didnt change the menus in the beta of new Mud, here is how to do it. 1:Go to Curves > Create new curve. Draw your curve (a straight line in this case). IIRC It s gonna act as a stencil. IE you can have 1 curve and roate move zoom the model and the curve will stay as it is (not sure if you…
Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…
ooph sry been busy but something like these i hope they help i gave variation so you can get an idea of what you think would be the best approach for your needs and skill set. The one you reference is fine also i suppose though i never seen that one. 1. Quickest clean method for production 2. the Reverse zbrush to…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
Two important considerations to think about with an asset like this: 1. It's best to align UVs vertically or horizontally, instead of diagonally. This avoids jagged/blurry artifacts from antialiasing, and improves downsampling for LODs and MIPs. 2. For hardsurface assets, you'll get better results by not using baked normal…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Hi, I'm wrting a 3D importer to Toolbag at the moment. My app is passing the path to the FBX and invokes Toolbag with an import script and that path as arguments. It all works fine if the path and name don't contain any special characters.But when I have some polish letter (and I guess any other special characters) it…
Hey everyone! Here's my interpretation of the Beast in one of my favorite universes - Warhammer 40k. Using a lot of reference of the many different Dreadnought designs and elements, I'm planning on piecing together a unique Dreadnought. The way this particular Dreadnought has come to be, is when a Librarian is critically…