With the ingame orc models, the teeth/gums are definitely a separate mesh component from the lips, as they should be. This allows the lips to move over the teeth freely, while the rows of teeth can stay rigid. I wouldn't necessarily call the meshes intersecting though, because the intersection is neatly hidden behind the…
looks good! lower lip seems like one solid piece though. check this out: if you look at photos you posted you can see a little bit of shade in the middle of the lower lip. it's pretty subtle but it does hint at lip being made of two pieces.
This is a great idea, as I often struggle with pricing. I think my most recent commission would probably fit fairly within the kind of budget that this quick app outlines, however I would like an option to exclude a "level". You see, I'm a character artist and I would not feel comfortable charging someone for an entire…
Most of the emotions are believable, maybe an animator could explain this better: 4.Shocked/surprised/Wow Move the corners of the mouth down from an open mouth smile to more of a "O" shape. Opening the eyes wider than happy could help distinguish between the two emotions. Angle the head back and to one side a bit, as…
Ah, thanks. I found the original concept, by Igor Sidorenko https://www.artstation.com/artwork/DvOOze I think the stump looks a bit more interesting in the concept, a bit more brutal. But I think you did well reconciling with your other references. Way to finish!
Great work so far. A couple critiques: First, I would say since you're going high to low poly on this, you might want to add a bit more tertiary detail on the high poly overall. It's a bit hard to tell what you have because of the distance and lighting, but I think it could definitely use a bit more visual interest in that…
Really nice already! :) Maybe it'd be nice if they'd rotate a bit on themselves before touching the ground. And also playing with the curves, so that they'd be faster on the beginning of the movement, then slower right before hitting the ground. Don't know if it makes any sense. xp For now, it's a bit too linear. :) Maybe…