Studio: Clapfoot is an independent video game studio located downtown Toronto that develops innovative console & PC titles. We work in an open team environment where creators are encouraged to stretch their imagination and work beyond their existing constraints. We are currently working on an ambitious project that will…
Studio: Clapfoot is an independent video game studio located downtown Toronto that develops innovative console & PC titles. We work in an open team environment where creators are encouraged to stretch their imagination and work beyond their existing constraints. We are currently working on an ambitious project that will…
After writing a critique yesterday I just couldn't get the original concept out of my head. The color work was highly satisfying and that facial structure was a bit unusual. I felt compelled to investigate it in more depth and see if my assumptions were correct. I don't know if I'll take this piece any further or what,…
The patch on her rear looks a little too perfectly attached. I guess I just associate pirates with poor tailoring, but I'd like to see some big ol' stitches holding it on. Ones like she has going up the sides of her legs. As for the feathers, they seem oddly flamboyant compared to the rest of the character at the moment.…
DonEngland Thanks, i couldnt find where the lens are in Zbrush. YOur Subdiv model looking good. Make Sure to recheck the feets and elbows parts, I can't read shape to good now. maybe just a mini minor issue. all other looks very clean. Dvolution Nice have some answers for me. thanks. Looks like much detail for only 6k…
You can create planes between two splines using the cross section tool, then apply a surface modifier. Quickie tutorial: Create a spline line. In the spline menu, click "create line" and draw out another spline next to your first. Activate the cross section tool, click on the first spline and then the second. Apply the…
I don't know how exactly do the flames you draw look like but if you are thinking of something that looks like.. lets say jet/rocket/space streak like flame there are a couple of ways you could simulate that effect. The easiest way to make those is using particles they simple enough to use ( i think any youtube tutorial…
Hi Yamsha, I think Kaktuzlime summed it up pretty great. One thought about doing portfolio work to get an indie job. I worked as a 3d artist doing hand painted stuff for the first 3 years of my career (I too wanted to become a concept artist doing sci fi stuff). It was pretty fun and working at small studios gave me a…
Honestly you're ahead of the pack by asking this question now. I almost spent 4 years at university before I realized that I couldn't just coast through doing the bare minimum and that I have to work to get where I want to be. And it's insane how many people in my class were maybe not in the exact same boat, but after 4…
Here is a screenshot showing the xn4's shader editor: Node-based as promised :D You won't need to write a line of code. I think it's much more intuitive in that way, isn't it? It will be used for both realtime and offline shaders ( the node list is incomplete currently... when you select the "offline" mode instead of the…