So took a looksee at what Maya does when double clicking an edge and this is what I got select -r pCube1.e[16] ; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab"); statusLineUpdateInputField; select -add pCube1.e[14] pCube1.e[16] pCube1.e[18:19] ; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab");…
Does your "One Object" function suffer from Max's inability to attach large selections? I wrote this a while back: http://garydave.com/2011/05/combine-attach-selected/ but no matter which way I went about it, it would always lag when I started trying to attach hundreds of objects together. I'm no master of Maxcript which…
You can create a script that places a helper object at the vertex selection center. Then manually align the bones to the helpers using pivot snap. When you are done run a one line script to delete all the points. --//USES THE WORKING PIVOT TO CREATE A TEMP POINT OBJECT
( --//SET GIZMO TO SELECTION CENTER…
I just finished the game. Overall, it was a very enjoyable experience. My arguments about the gameplay and controles being dumbed down still stand. But the visuals are the best ive ever seen, and the story is not bad at all. the AI glitches seemed to stop later on in the game, and there were way less technical issues. They…
You can make max behave like unreal ed. for example... If you put a mesh select (or poly select)that has nothing selected between your model and your uvw map modifier, you can edit the model and maintain your boxmapping to the same scale automatically. I have a box with the box uvmap set up for each texel density (128,…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
Funnily enough, this is exactly what I was doing when I was doing my mentorship. I rarely think about the 3D forms/shapes of the anatomy, like what's shown in Anatomy for Sculptors. And I've also been focusing on the lighter and darker areas by adding and taking away with the brush. With my mentor, it was pretty much all…
I mostly stick to some of the newer tools included in max 2012 and up. With the constant cycle of updates from Autodesk every April I have sort of fallen out of love with 3rd party plug-ins unless they are critical to my workflow and super easy to install and keep updated. Nothing quite like waiting 4 months after max…
Watch closely when I start the tool. The mesh wire disappears and a low opacity white wireframe appears. This is the wireframe of a "stash", which is a duplicate of the mesh made before the detail was cut in. An object can have many stashes and you can scroll though them to select which one you use. You can stash the…
Just had a look at your file. All the selected faces highlighted in blue have no smoothing group assigned. You need to do this before export. And when you export make sure to check 'smoothing groups'. To assign smoothing groups to all faces go to face mode in editable poly>select all faces>go down to the polygon:smoothing…