Okay, got part of it sorted! Point lights don't work the way I would have expected in UDK-- possibly they never have. I swapped them out for directionals and lightmass is playing with them just fine. Here's the updated example: As you can see, static meshes look mostly okay, and skeletal meshes still artifact badly (and…
Vista was the ugly ducking so 7 could be the swan. 8 is a whole new ball game where the gimmicks are gone clean UI is king and you should really use a touch device or not be scared of shortcuts cause the mouse is getting fucked. There's a potential for Microsoft to start closing off the system with Win8 that's got a lot of…
I bumped into this old thread and I thought that maybe somebody is still wondering about the "Select All" hotkey in Maya ... The Select All has been added in Maya 2014: - if you RMB in the empty viewport it will display a marking menu where you can see 2 options: "Complete Tool" and "Select All". - the MEL for "Select All"…
Yeah, the only thing I'm confused about is how bad is having more geometry. If I slice a wall then it would be two meshes (or 3 if there is a top trim) for every wall piece which would double or triple the amount of mesh calls in the scene. I could always use a single mesh that wasn't actually split and had a separate…
I saw the animations for this ward, some constructive criticism, I think its a good start but there are some details I've noticed. For example, on the idle animation the flags sway in opposite directions which makes it look very off and they are so subtle that they look very static from the in game view. Even in the spawn…
I swapped back to the older grass and played a little bit with grass cards, I think I'm getting towards something I like. Also got around to some cliffs too: Something is bugging me about these grass cards though, I'm using the foliage tool which is pretty neat but I'm getting small clusters of cards which have a dark line…
yeah but this is a constant issue with every model I ever work on so I cant go setting up layers for everything. basically the right click mode select radial menu doesnt work a lot of the time because there are models obscuring the actual model I have already selected. same problem when editing an objects verts etc and…
FFUUUUUUU. Dangit. Thanks! Re-imported the trees correctly and I think they light much nicer! Yet to do anything else to the tree model since they light a bit better now with normal thief working correctly on the mesh. So I also Added a little more flowers, and a little well. haha >_< OH, and I swapped to the July BETA,…
Sorry for the long delay everyone finally getting back to work after christmas , here are my final colour designs for the character and some initial sculpting progress for the underlying anatomy part of the modular character design. Suit 1: Suit2: Underlying anatomy sculpt progress: ^ The waist down is kind of un touched…
Currently working as IT support for a medium/large company and this upgrade is the bane of my life. When MS swapped the upgrade from optional to recommended a while back it screwed a fair few companies. Computer illiterate scientists (<-not that there is anything wrong with that.) trying to upgrade essential systems…