$88k is what an average art lead makes industry wide. http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php Exceptional ones make a lot more. I know several who are well over $150k+ and worth every penny. $90k for a Pixar-Quality Feature Film Animator in the Bay Area seems…
I accently opened another thread with the same problem basically http://www.polycount.com/forum/showthread.php?p=2253255#post2253255 Would be nice if a mod could close this thread here.
By The Power Of PLACEHOLDER! :D So I reached the wifi limit at the hostel I'm staying at, and found a pretty neat library just down the road. Aus is really amazing place. It's like a mix of San Francisco and New York, but with none of the dirtiness and grime that usually comes with cities, and the people here are very…
If you haven't come across this already, Mclelun has done some research on anime backgrounds: http://www.mclelun.com/2015/10/anime-background-tutorial.html There's also art books for inspiration: http://polycount.com/discussion/comment/2279161/#Comment_2279161 Traditional Nelvana (western cartoons) backgrounds were painted…
You could try to recreate your material masks by selecting right colors for missing swatches but there is no guarantee they will be lost again. Welcome to my problem as well. http://www.polycount.com/forum/showpost.php?p=2293193&postcount=1 Something is definitely wrong with the ID maps or how Photoshop (Quixel Suite)…
I unfortunately ended up using the 22m triangle model and I got the CLEANEST curvature map I have EVER seen. Now I am tempted to just import all of my high res meshes, offset them, and bake.