This makes for some more interesting and reasoned reading than that speculative blog post. It's all still based on rumour and hearsay, but it paints a picture which seems pretty plausible. http://gamasutra.com/view/news/211139/Irrational_Games_journalism_and_airing_dirty_laundry.php
Agreeing on what perna said, there are lots of tutorials about it out there. For example, on of the best if not the best free complete game art tutorial out there: http://cgi.tutsplus.com/tutorials/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-part-1--cg-2103 All videos:…
So Here is the problem I'm getting with this model: http://imageshack.us/f/694/magnumrender2.jpg/ http://imageshack.us/f/210/magnumrender4.jpg/ I'm getting artifacts in my normal-map, It looks like its the gradients that causes it, but I really don't see how. Here's the map:…
I use a 21UX with an arm and yeah.. it wobbles a little, but nothing I couldn't get used to. Though I don't really rest my arm on it, mainly float, but can put a little pressure on it without issue.
I've seen many websites and forums out there have a "contest" for people to redesign their layout, graphics, everything - and the "prize" is ussually piddly compared to the work involved. Meh, Something For Nothing is only good as a Rush song from the album 2112 - and even then, not one of their best.
I tried to think about the function of it, so here is my poorly written breakdown with an image that has better wording and annotation. "Garuda AntiHydrogen Rifle is a modular combat platform designed for mechanical tactical units or MECHA. Anti-Hydrogen (H-) Flows through this particle accerator, only one gram is needed…
It's not necessarily about it being more complicated. It just needs to be well designed. You really need to separate those two concepts; complicated and well-designed. Gigantic is a simple art direction, but it's well designed. Titanfall 2 has complicated mech art, but it is still well designed. This guy thought…
Yesterday i retopologized a sculpt of a knight. Today i layed out the uv map, and started sculpting and texturing it. It's not finished, but this is what it looks like so far: 2190 tris
ther erroe just said: openal32.dll not found my system: Item Value OS Name Microsoft Windows XP Professional Version 5.1.2600 Service Pack 3 Build 2600 OS Manufacturer Microsoft Corporation System Name HERMEZ System Manufacturer Dell Inc. System Model MM061 System Type X86-based PC Processor x86 Family 6 Model 14 Stepping…