I was able to get the O1 Visa and it basically came from a few things I had done unknowingly and somehow ticked all of the boxes. You have to be pretty pro-active and industry experience doesn't count very much towards it at all, surprisingly. Age doesn't matter either. Like other areas, the O1 means you have made an…
I need custom brushes and blending to paint good looking backgrounds/create smoke,light rays,dirt e.t.c.I know some people animate in Flash and paint in backgrounds and other stuff in PS but I prefer an app where I can paint in stuff and animate at the same time so if something isn't the way I want especially in how the…
Hey dude, your character is looking pretty cool so far, but there are some things that concern me. I feel the pectoral/deltoid/bicep area is a bit iffy. Check out the area where the pec inserts into the arm, and how the deltoid folds over top of that, and how the bicep muscle kind of comes out from under those. It's hard…
Hey, Vlad, this is really effin impressive. I greatly appreciate the amount of preproduction, the artistic approach in the first video and the technical approach in the second one. I also learned a thing or two.) Those random paint shapes were educational. It was your urban environment btw that taught me, that it's okay to…
I've played about 5-6 hours and it's enjoyable enough, but ultimately quite disappointing. In terms of the game design, it doesn't feel like much of a step forward from the first game. I was hoping for a greater variety of mission types and ways to interact with the world. There are some missions that have been well…
I was going to make a retort but actually I agree with pretty much everything you said. I would argue that these days it's hard to measure educational value, while we have plenty of success stories from polycount's teachings it can currently only be compared to other self-taught disciplines, which is definitely not the…
Hey! The model itself looks good but your textures/ lights aren't there yet. The first thing that stand out to me is that everything has a similar shiny/ plastic look to it. You need to go back to your material breakdown image and redo your materials so that there is a distinct visual separation between each type. That…
Fisher: Thanks dude! Daven: Yusss... gir: If I play my cards right, I'm looking to get an entry level job sometime within the next year or two katana: Thanks man, glad you're liking the X Nash: sukotto: Thanks man, yeah I migh tplay with some other ideas. The Xis a little cliche, though, which can be good and bad. Like it…
I need few WIP's, this thread cant be filled only with nice screenshots :D I've started last type of pine trees. Its only trunk + moss now, I didnt started making branches yet. To that I have to make additional mushrooms specific to this tye of pine. Also metal roller: I finished it long time ago, with huge help of friend.…
Looks promising. I have a simply but quite tricky few questions for you though. who and what is this for? and I dont mean that in a "for all artist who wants it" kind of way. what I mean is right now the tools seams pretty simple, and would probably need a lot more features to really make it worth the time. It has a lot of…