We have just started to add support for effects as economy items and support for them in general on existing items. There are a number of additional things we'd like to add to this basic level of effect customization for items in addition to full blown effect authoring as time goes on. This should ramp up quickly, but…
This tutorial shows how to create a Stylized character and a PBR character: https://cubebrush.co/marketplace?product_id=1jur3a On Youtube he explains the full workflow: Stylized: https://youtu.be/b4CQ99--XAA PBR: https://youtu.be/UcgZcdPHSRI For character sculpting and anatomy I suggest you the tutorials from CGMakers:…
Heres a couple more pictures of some of the objects I used for Foley capture: Captured some great resonance from the metal bowl with some water in it! Most of this stuff was used to create detailed movements for Zed. The tennis racket and this broom stick were probably some of the most used Foley elements. The little hole…
This is the finished result of an art test that I just took from a certain video games company. The task was creating a textured game model waist down with poly budget up to 40k triscount based on Brad Pitt character from the movie "Fury" in under three weeks calendar days. It was really a test and challenge for my…
I believe the buildings in the background are as important as the foreground. They are extremely creepy in their design and with a few lights on here and there, they tell a story. Are the ones in the building the ones that created these crypts? Or was it something else? It makes your mind wonder about the scene and…
This is really nice. Great job with the final rendering. The look great. I am really humbled with all the detail. Question. As a general rule of thumb/personal preference, do environment artist generally create the high poly out of the base program like max/maya, etc, or do they take it into zbrush/mudbox? I believe you…
Finally found some time and made an InsetFix modifier which behaves like the max chamfer modifier when set to zero tension/one segment buf fixes some of the issues (mainly with irregular geometry): The main reason for different handling of corners compared to the basic inset modifier is that diagonal edges created at…
Welcome to Zenith We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. We're working with a small team of talented artists to bring it to life, and now we're…
Hello ! :) I'm working on a character's hair but I need some advices to go further. There are a lot of way to create hair but it's never as good as I want it to be so I try a lot and a lot of differents methods... I created a spline, copy/paste and move it 10 times more or less to test. Then in rendering, I "enable in…