Hey man, first just wanted to say hang in there and don't give up. I have been in your situation all too many times myself in the last few years and I know it is easier said than done. I am married with 2 younger kids (8 and 4 now) but things have just gotten stable for me in the last year and some change. Prior to that it…
Hi again guys, thanks to everyone who took a look at it. I am uploading additional views of her face so that it is easier to critique. All additional feedback would be lovely! Thanks slosh for the great feedback, i'll certainly keep the intensity of the tertiary skin details in mind. I'll have to go hunting for some good…
Hey akaChris, Sorry about the silence on my end for the past 1 week. It's been an abnormally heavy time, hence the lack of forum replies on my end. I am honestly really sorry for the frustration and that you have felt neglected during this time. I want you to know though that development on the SUITE has not slowed down at…
Forgive the pun but the glaring issue is your spec map and gloss map.In the concept you can see that the red paint has a very mild specular component while your render appears to be all the same material. You need to adjust your spec map to contrast the different lusters. Darker on the red paint, darker on the yellow paint…
tldr: I talk about my initial goals for the environment and how I'm changing my approach to storytelling within the environment, however if you want to see pictures just scroll past the text wall. I've been away from this for a few weeks due to camping/vacation, but I've made some progress on the environment so I figured…
I agree, that is a bit more 1930's art-deco meets 1830's steam punk. I don't see a whole lot that says 1950's. In the 50's they where heavy on "the future" "the jet age" sleek designs that would later inspire the "rocket/space age" in the 60's. The US was largely untouched by WW2 and didn't have to focus on reconstruction…
The question for me has never been one of motivation, but rather one of worth. I have endless motivation, but dealing with and pushing through the inevitable, and very personal failures makes me constantly ask, "Is it worth it?" Very few professions are as deeply and inwardly depressing as pursuing a creative endeavor. Art…
Hey, what would make this GREAT to critique is a frame counter - but without that first off I will say its a bit too long - the first part to the stand up should be cut down significantly. When he pulls his leg it doesn't feel like a pull it feels like he moved both at the same time - but thats not how it would actually…
Nate, you have really good execution when it comes to modeling and texturing but right now I feel the piece suffers from a lack of overall contrast, specularity and composition. It's very flat and confusing to look at because that water wheel doesn't make sense over there. I say look at your environment overall, and figure…
I'm in the same boat, Armagon. It's ids decision, but it still brings a tear to the eye when a dev known for its fucking awesome gorehaus games decides they're gonna try and appeal to a broader audience. IMO, even if your previous successes were gutmulching bloodshitting nastygrams, but they haven't been hitting the same…