Helpful links there, Obscura. Right now cloth is simulated with stiffness on certain areas and other areas dangling when stiffness is zero. Like the red circled area tend to lose their shape or collapse if stiffness is zero and only retain their shape fully if pinned. In the real world, hair or frills tend to be stiff at…
It looks better with the patterns faded out a bit more. Looking good! Though now the tail's pattern stands out in comparison, unless that's your intention. I see it's going from Dino Boy to Hallow Boy with a thirst for blood, tiny nose and horns, while there's no more hair strands nor rounded spikes along his back. Not…
you could bring the water to the horse instead as an alternative... Most of Maya's Deformers use a duplicate BaseShape strategy to calculate deformation. So, for instance if your sphere was a wrap you could slide across the surface by rotating the sphere's deform "baseShape" along with the explicit deform shape after…
Finished the colour of both characters and began the background. Will polish the colour soon. Don't pay too much attention to the red circle :p I changed Katarina's eyes thanks to Jasper! But I still thinkk something is wrong so I might change it I'm really bad at backgrounds, that's probably what's gonna cause me most…
Intersecting meshes are fine, you can easily save on tris this way, espeically in small nooks like that. Baking this way works just as well. In your example with the circle meeting the square, there will be a lip of normals, and a huge black spot inside in the AO. There are cases where you may need to do some cleanup in…
No, it wasn't those strategies that were doing me in. I was playing a lot of those games 2v2, and some of them with a partner that I'm familiar with. We were only ranked bronze, and we kept getting continually shut down by players who seemed to have a ridiculous amount of skill. Neither of us has learned to micro…
The ribbon can sometimes be unresponsive and slow...and it also doesn't match up to the sub-object mode editable poly is in. They also took away features. I used to have "setflow" as something I could use in vertex mode, but now it only appears with edge mode. I like how I can customize it for the left or right side but…
Hey etb342, I will throw up the wireframe as soon as i can, and edit this post with it.. And about the door being generic, i can't agree more.. The thing i got going ATM, is just to think of something to make and then start making it.. For some reason this door came up and i made it.. The control panel was a pretty nice…
long ago D key was temporary pivot for object mode but as far as i know from 2008 the d key does permanent pivot editing for object mode. for component(vertex,edge,face) selection D key is temporary. also in 2009 when you select component mode and press D you should also see a tiny blue circle on top of the manipulator and…
Bumper - Thanks I'll make the UV's smaller for that piece of geometry, I hope that's acceptable given as I said, it won't have much texture definition anyway. EricV - Thanks! I might taper the grip in a little bit on the sides (like it is at the front) to try break up the boxiness. maze - Me too! Glad you like it. ajr2764…