The scale of things is not clear so it makes the moss look like bushes or other tall vegetation. You could add a cone or something to get a better sense of scale. Very interesting stuff, nonetheless, i am also looking into houdini. Could you go into more detail about the setup, specifically what drives the moss spawning?
You don't need to enable/disable movement and stuff, and you don't need to attach the pawn. The simple solution is to not use matinee for the boat movement. Use a timeline instead. If your ship has collision, and you simply spawn the pawn above it, it should nicely land on it, and stay until you stop the boat and tell the…
Thanks for the feedback! The bugs are fairly simple. The two nodes I mainly use are "color over life" (fading the bugs in and out so there's no sharp pop when it spawns a new particle) and "orbit" ( essentially a vertex offset that will rotate around a point. That being the light bulb in this case). If you need a better…
yea i started playing through the access from bulletstorm last night and am digging the feel of it. feels faster than gears 2, and the re-spawning with a pool of team lives keeps it fun rather than dying and sitting out for 5 mins. love the new recoil system and the shotguns feel awesome! nice work fellas :)