TLDR; tell me what makes you happy, tighter? more polys? less polys? brawl more? or bra-wl less? Interaction & responses? whoa, really didn't expect this but yeah at least on my end i am hype. (for now.) @pxgeek : Yeah me to, wanted to get it out of the way though & see what happens if we did something spontaneous and see…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
Wow.... this is odd, I just came here to post a question about exactly this same problem! This is 100% the exact thread I was going to make... weird, no? Anyway - so, as I said - I'm in the same situation as OP: I get a nice, sharp volumetric fog occlusion / light-shaft effect on the spotlight coming thru my window when…
Its massively circumstancial. There are people who could stay in the game industry forever, fortunate enough to keep the same job or stay in the same area so moving around isnt so much of an issue. Then there are others who become jaded overtime, those who get married with a family who don't have the flexibility to move…
Ok so lets anwser some questions: 1. 20 map slots in in 3ds max: - Those 20 are just preview slots and actually 3ds max supports an unlimited number of material slots fyi ( This will never be an issue though) 2. Texturing a building exterior: - You can handle this in several ways modular or modular combined(better for…
Hey thanks redgryph. All those fish sculpts I started with the polysphere ztool because I knew there were just going to be for fun and if I ever wanted to take them further I could just retopologize them. I start using the move tool to bulk out my shape then use the clay tubes to rough out the shapes and get the curves I…
Ok.... so your having problems with the Collision of the Tree? Or Collision of the Gun? because your images show you firing around the Tree but the gun doesn't leave a mark. I'll just run through a list and make sure you've done all these because I just tried the "Generate Collision Primitives" in SpeedTree and it works…
A few things pop out at me. The lighting for the model seems extremely flat. So neither your specular map or your normal map are getting utilized. A simple 2 or 3 point light setup can work wonders for highlighting all the detail you have put into your work. Along those same lines, your normal map either looks like it…
https://www.artstation.com/artwork/4N51K1 This Playable level is running at 1440p - 40 Frames per second on a RTX 2080 on Epic Scalability Setting. (Unreal Engine 5.3) Over the last 3 months I have been working on this playable level as both an optimization and environment design exercice, learning all the intricacies of…
I just tried the most simplest of settings to see what results I got right of the bat. I get no exported image file. I do the the export.xml. I am using Maya 2013 x64 1) Ran script to get window showing 2) Set the xnormal path to x64 (tried with x86 as well) version of the xnormal exe (v3.17.15) 3) Set export path to my…