[FONT="]I think the whole Shift + C and Ctrl + C idea does not really bother me all that much. It falls under memory. XSI has a unique default setup of positioning core modeling functions around the hand radially. Alt=S and around the left hand exists all necessary functions. After adaptation and familiarity is…
No left/right direction, I know of the up/down one, that works fine. scaleKey -iub false -ts -1 -vs 1 -animation keys Does left/right but it moves the curve along the timeline rather than flipping it from the curves center.
hey, sorry I didnt have time to do any follow up, but it looks like you got a lot of help anyway :) I will ad that his right leg (our left) could be moved to the left a bit to ad some more balance.
Hey guys, here's some update shots. Still very early on. There are going to be some mountains and such in the background so for now its empty. I also have about 3 or 4 more trees left to make for this scene and a bunch of props left also.
I feel like her "left eye" should be slightly darker than her right eye since her head is turned to the left. Face still feels a bit to small for her body size, and to young looking with her sharp, thin features.(Mostly the nose bothers me)
Just encountered a bug.:) Left clicking the "!Reply" button under a post doesn't work. Nothing happens when you left click it. If you middle click (or open the link in a new tab) it will load up fine with a quote reply. Tested in Chrome and Firefox 100% reproducible on my end.
I stole mine from my Dad, hes like "this cable thing is left over from when they hooked up the tv, so I just left it in this drawer here" *yoink* he still thinks its there. Arcade sounds like a plan, but yeah everyone's said that already.
Another one by Ferg and me. I did everything on the left, except the lil guy in the upper left corner. This obviously means that Ferg did everything on the right. right click the pic below and "save target as" to d/l the wpe oc session. click here for the FULL SIZE JPG
I made these details with symmetry on: But when I export the map one side is stronger than the other. I sculpted on the left side and due to symmetry, the right side was sculpted too. But the left side is deeper than the right: I tried exporting from ZBrush and xNormal, no sucess in both. Anyone know what can it be? Thanks…
Pose test render, planning to tweak his legs and his left hand a bit more, maybe shift his torso more over his left leg vs. being centered quite so much. Pose needs work, not enough weight to it yet.