@Fabi_G thanks for the feedback! The lighting is all baked with lightmass. I've seen that fairly exaggerated bounce lighting is the key to stylized lighting, but in my project I had to tone it down a little because the bounced lighting would be very aggressive in some parts of the map. Regarding your comments about blurry…
Creating a reimagining of The Master Sword in stone from Zelda. Worked out the basic sword yesterday but decided to go back into Maya and tweak the design a bit first.