I will have to agree with some people. The general animation is good I would say (aside from that weird spacing between the legs when the step is taken, the legs should be closer at that point), but in animation there's definitely some exaggeration that you have to perform for it to be more readable, like giving a bigger…
Alright, more progress has been made on my scene. I've managed to work out how to hand paint a stone floor texture through trial and error, created the spice jars, plates and bowls, the box thing on the ceiling and did some sculpting / texturing on the table legs. The floor texture came out great in my opinion however the…
What breed of horse you are basing this off, could you include the reference you are using? Overall shape is looking good. I would add a face loop between the front legs to give the chest some definition. Horses have a pectoral muscle, and without a loop there it will be hard to define that shape. Also I might try moving…
Ok back on track new harddrive installed even better than before. just lost 5 days of not being able to work on my project :S Anyways i keep deleting unneeded faces on the inside as only the edge really is going to be viisble on the fluffy torso. i also removed more of the upper leg from the bunny part to make it more…
Some notes about the intended functionality of the vehicle: The front section of the vehicle is a piano, which simultaneously controls both the organ and the legs. (i.e. there's a particular repeating melody that can move it forward, another for backwards/sideways/etc, with additional chord combos that make it jump, grasp…
Nice looking model. I do have a concern though. The long ornamental skirt is a big part of your design and i like it, but with it being so long it's going to cause a lot of headaches for you if you decide to pose this guy up or animate him. If you ever wanted to move his legs around there's going to be a lot of unnatural…
Good start sir. CRITS! :D i think if you are going true to the characte, he is far too bulky. illadin is extremely toned, but hes not bulky to that extent more athletic. Sculpting on the face( whats visible) and neck, are pretty damn nice at the moment good work there. Verybad's comment on the horns is a good one, tho the…
rasmus, thanks man :D I'm pretty happy with the scene, so while I won't go back to make the suggested changes I will remember them for next time :D Ben Apuna - Bam! Thank you for the kind words :D The idea of the tentacle was that it was slithering in to the room, not attacking the robot. 22WT (the robot) was on patrol…
@jmt I was planning to make him kinda hunkered down, leaning forward and knees/ankles bent so the tank is closer to to the top of him because in default pose it looks as though he could fall backward at any moment lol, I also may make his belly bigger to act as a counterweight to all the crap on his back @burtonyang That…
well damn, if thats the only way to relax i am very underwhelmed :s , feels like its always just slightly lacking hope they add more tools around this because of the gameart pipeline i feel unwrapping might be blenders cruxs, i really enjoy the modeling process but when it comes to unwrapping it feels lesss then fleshed, i…