Hello, I'm watching an excellent tutorial on lighting by William Faucher here: https://www.youtube.com/watch?v=fSbBsXbjxPo I'm wondering why in my Directional Light Details, the Cast Ray Traced Shadows is greyed out. All of my Project Settings are set correctly and I have a Geforce GTX 1080ti which supports ray tracing; it…
you can use a script that loops through all materials and does that. if you don't want to do the script method and you don't care about keeping the materials separated you could just create a new material with vertex color enabled and assign it to all your meshes. link to a script that changes all albedo to vertex colors.…
I thought that was a statue, Eric. Damn you, small resolution phone! The sand or gravel on the ground near the camera is very noisy, unrealistic. There is a second light that lights some assets especially on the left side but we cant see that light so a bit confusing. The rocks in the distance dont have proper shadows, try…
A really nice job however what caught my eye, aside from the low poly running gear was the main armament mantel. I'm not sure whether this is a personal design choice? I'm only curious because from research there seems to be a protective (debris) canvas shroud between the turret trunnion mount and mantlet covering a void…
Anything wireless with no latency... Kind of excited to see if AR might actually give me a stereoscopic depth advantage that Nvidia refused to give me unless I dip switched or enabled over to a Quadro for their forced PRO solution. ( feel like some are in denial/unaware of the charming volume ( or lack thereof... ) that is…
Normally you don't have too, because you don't detach parts, you just place IDs which assign several materials on it. The unwrap modifier still counts for the whole model (if you don't detach something). The model can still use one texture for everything, the trick here is that you have seperate materials which enable you…
So with UE.4.3,u can incoporate GI while baking lightmass but there is no dynamic GI yet? Just found this: [ame=" https://www.youtube.com/watch?v=Oni6TG2DXnk"]Unreal Engine 4 Tutorial - Dynamic Global Illumination & Time of Day - YouTube[/ame] Seems u can enable dynamic GI.I am thinking of paying for this new update.The…
the surface texture is the same as of intuos4, however, with intuos 4 (and every prior model) you're able to replace it yourself by shelfing around $ 40 for the new cover sheet, price varies a bit depending on the size; with touch-enabled models of intuos 5 you'll have to send it back to wacom for replacement, "for a…
il add a few more polys in the lens just for you neil :) i dont see the point in enabling all the dx11 expensive wizardry for such a small issue - however im playing around with the DX11 stuff for the statues in the environment it sits, seems to be bringing them out really well hopefully get some of it more finished up…
On the alpha pallette, try enabling "Surface" for maintaining the bigger forms of the sculpt more or less untouched. In the documents it's described like this: "The Surface button mode automatically defines the best middle gray value for your alpha. It allows you to add details from the alpha to your sculpt without…