Sweet idea! I think I might start a thread and do something similar. I like the 5th shield but none of the weapons really speak to me :/ If I were to pick one, it would be number 1, but I do think they all look "flat." I think bulkier forms could definitely help if you're going for a mace sort of thing
This looks amazing! I don't see anything wrong with it so I can't give you any critiques, the work you put in establishing the form is paying out! If you'd like some suggestions, see how it looks if the arm membranes merged with the neck muscles going upwards and not the clavicle, you could also experiment with sth like…
This is my 5th model, I'm using more and more move brush. Also standard, clay and clay tubes. https://www.dropbox.com/s/ngp38l6yx7rpbv2/clavicle.jpg I watched Scott Eaton creating forms by cross hatching with clay tubes without ever going to the lower res. It looks really artistic. Very inspiring and I hope I'll get there…
Thanks you everybody for the feedback, ill be working hard to keep in mind all your guys suggestions. i decided to model out a garbage truck to help fill up some space , as u can tell im going for a 5th element kind of vibe. here is the low poly, any suggestions before i begin the high poly ? thanks in advance
Currently downloading the test client so I can get the textures working day for the final LOD0 passes. updated my model and UVs :) Now using mirroring to much greater effect, as well as retopologizing to the nth degree for a total under the 700 poly limit! I'm pretty happy with the progress so far!…
When "baking" in Modo, it actually renders projections to selected UV map instead on screen. I think your problem is that both high and low poly meshes have same name uv map and Modo first bakes to low poly's and then to high poly's uv map. To remove confusion, i name my UVs to Texture_HP and Texture_LP. HTH, admir
Na it looks good, brown gives it the original look and feel to Capt check the bust up above it the gloves are brown there to. One thing i do see is that he needs more emotion in his mouth and cheek area, right now he looks like hes going to jump of a bridge from boredom lol but other than that looks great - 46th
Hi So you have a modified keymap. First thing that you can try is save your customized keymap(in case you haven't done already) so that it is not lost when you switch to another keymap. Then simply load the Blender Keymap. And start from there again. This way you can also compare where your hotkey is missing. HTH Tiles
Currently looking for someone who will rig a character model (including hair) that will be used in Unity and the armature itself will need to follow these requirements as well as blink and these lip sync visemes. Ideally everything will need to be done before the 6th of July. The image below will be what you're working…
Currently working on a final degree project for 3D Games Art at University of Hertfordshire (UK) - we want your crit! We are creating this underwater level and would love some feedback over the next couple of weeks to make it feel super interesting. We officially have until May 14th but could be given a couple more weeks…