SanderDL: It's current price and not what you paid when you got it. *Worth:* $2030.82 *Games owned:* 143 *Games not played:* 81 *Percentage:* 57% *Hours spent:* 843.4h Top 3 games are: Team Fortress 2 160hrs Crysis 2 41.2hrs Left 4 Dead 2 31.5hrs. But then I've also got 3Dcoat at 231.7hrs and Source SDK at 33.4hrs Actually…
It's not "out of the box" for any of these, including max/maya, but the concept is really so basic that all you need is to strap together a simple tool to offset the module's transforms based on the difference between it's otherwise default transform in relation to the other module and the "attachment node's" transform....…
If you know nothing about building your own comp is this an alright deal? Or should I not go to Costco.com? lol :) $599.99 Is everything just to crappy? I'm being cheap. :\…
> Has anyone received an e-mail like this? I could explain the letter here, but this message I sent to the Pottery Barn just about covers it. I tried to highlight some of the text, but that's when I found that the body of the letter was actually three gifs, and it led me to another site. So I did a Google search for the…
To those wondering. Jaw dropped when reading the thread title, I was 1-2 years later on, p.c. downloaded it the other day to check the format export options & to remember the old times. (i am not even that old really just came in "young".)
This may not have anything to do with your video card, but rather CPU/RAM issues. 2 million is pretty vague. 2 million raw from zbrush/mud? 2 million with a sub-d modifier? 2 million total or in one object? Generally speaking, if you can split up your mesh into a bunch of small chunks, so you only see what you're working…
Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is based on the Dota 2 shader system and rendering. Those shaders offer the same features as the one used in the well known Moba game : Dota 2 but for Unity ! To see…
Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is based on the Dota 2 shader system and rendering. Those shaders offer the same features as the one used in the well known Moba game : Dota 2 but for Unity ! To see…
@Pedro - tried your script and it did happened similar behavior with what I described above. You can test it on a single poly, select 2 opposite edges from that 1 poly and run the script, it bridge them instead of connect, cus it detect those as a 2 border edges. Do you have any idea on how to correct this? PS; I guess…