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Re: Tears in udk dx11 tesselation
Reply by
SirCalalot
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Apr 2012
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Technical Talk
Just be wary that "Crack Free Displacement" isn't 100% effective, but it should help to alleviate some of the problems.
2 results
Re: Texture Gold Help
Reply by
ZacD
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Aug 2010
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Technical Talk
But with matcap materials, you'd need the lighting on the rest of the object to match 100% or else it'll look weird.
Re: Hawken players around? I have $50 in-game to give you. Don't need it.
Reply by
ysalex
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Apr 2013
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General Discussion
Gave the code away. It turned into two $50 codes, so was actually 100, but it found a good home.
Re: The Rockstar Employee controversy
Reply by
RyanB
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Oct 2018
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Career & Education
Ah yes...when I worked 70 - 100 hours a week. So young...so naive...
5 results
Re: FF XIII on 360 only 576p.......?
Reply by
odium
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Feb 2010
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General Discussion
100% correct, there are. What I meant to say was "all games NOT 1080p are upscaled to 1080p on 360" :p
2 results
Re: Polycount work space... 2007
Reply by
adam
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Nov 2007
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General Discussion
Bloody hell is that a coffee maker on Rhino's desk? 100% GENIUS.. *Knows what he has to do.
Re: my first time applying
Reply by
pliang
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Nov 2007
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General Discussion
Make sure you have at least 100 business cards if you're still planning to attend the event...
2 results
Re: CnCReborn (less pics to load and NEW ones!!!!)
Reply by
Ruz
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Jun 2005
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3D Art Showcase & Critiques
you just used up all of polycounts bandwith for the next 100 years nice pics though
2 results
Re: convex hull in maya?
Reply by
ivars
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Mar 2009
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Technical Talk
I think there's a maya plugin for PhysX that might be usefull..... Not 100% sure, but might be worth checking out.
Re: Demon's Souls
Reply by
nitzmoff
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Nov 2009
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From what I heard, NG+ is a 100% bump in difficulty while NG++, NG+++, etc. are 8%
4 results
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