So I picked up a surface pro a few days ago and I have been really enjoying using it. There are a few things that need fixing however. So I thought I would list a few fixes and tweaks. 1. Get more accurate pen target/ fix calibration. some clever guy worked out how to increase the number of reference points to get better…
Hey Guys, I am currently trying to get a few contextual hotkey scripts running after some inspiration from this forum (see perna 3ds max Hotkey topics). The System behind Maya and Mel in general is really difficult for me to wrap my head around though. Currently I have a hotkey script that will enable the normal point snap…
http://money.cnn.com/2006/02/17/commentary/game_over/column_gaming/?cnn=yes Here's a bad joke for you; Three corporate reps walk into the Atari tech support conference room. The first one turns to the second one and shoves the crumpled piece of paper into his hands. The Third one mutters something under his breath, sits…
Lovely design and pretty cool mocap experiment. This is coming along great! It's the irises/pupils proportions. She's not looking too far up yet there's a lot of exposed sclera under the irises. The irises themselves look small because a lot of the eyeball is also exposed to the sides and she's got strong, wide features.…
Scott Robertson has good industrial design resources. Check out his free Youtube vids and grab his books if you like it. https://www.youtube.com/user/scottrobertsondesign I think one of the books they use at Art Center is "h-point the fundamentals of car design & packaging" so check that one out for more in-depth vehicle…
Day 14 Texturing workflow established. After some research, I finally decided to use the same workflow as Epic Games used for Paragon. I tried to use layered material system (spent one day for that) but then saw that currently this system is discontinued (things may change this year or may not), so I didn’t risk to use it…
Ahhh ok & no problem :D by Up one i thought you meant that feature thing in w7 where you click on a section in the windows address bar and it takes you back a folder or 2 Forgot to say about good apps: A decent media player would be nice i recommend Winamp, its light on the processor/Ram it loads fast and plays media…
I bought my current desk from them. This is it: http://www.officedepot.com/a/products/758756/Realspace-Zillope-Computer-Desk-57-78/ It looks spacious, but I've had to make some mods to get my monitors on there. Plus, like I said, my chair doesn't fit underneath the keyboard tray, and that's even with tearing the drawer out…
Ngons are extremely useful for terminating edge loops, if you dogmatically stick to using only quads, the only thing you are accomplishing is making your life harder than it needs to be. As long as it smooths (high), bakes (without noticeable artifacts) or triangulates (low) properly you're golden. The common advice is…
that's cool... i'm not really looking for examples of tiling textures... but more a list of textures to make for people. i've already made *(for example)* Corrugated Metal Particle Board Wood Planks... as part of my project to provide resources to env artists/level builders/designers my deal is that I miss the way shit…