that's exactly what I am doing and Why I think I should stop with it and start getting the materials right etc... But it's stronger than me, I see that I can add a nice detailing touche and I can't stop myself from diong it :P
If nobody signs anything, then it seems like nobody is protected. I can't see how they could stop you from leaving with all your work, and I don't see how you could stop them from using any/all of your work, they possess.
[ QUOTE ] "Why the hell does this nemrod keep posting here then?" you might ask. Well, that part is simple. I like the feed back I get from work submitted. [/ QUOTE ] So if people stop giving you feedback, will you stop posting here?
Been fired up to start more on Evil Morty, but wanted to get this "difficult" "pedestal" type vehicle out of the way as much as i can. the channels i watch haven't updated the main source i used to create this design [Grind Hard Plumbing co, trike build] so i had to reference a lot of stuff and try to figure out how these…
Another issue is the rigs used for the animation. At Pixar they use rigs with a ridiculous amount of controls, blend shapes, and deformers that make every motion animated flow without a single flaw, and if they notice anything off they send it back up the pipe to get edited away with a few more controls and deformers.…
I saw it in 3D IMAX, man those glasses are painful to wear for 3 hours. I give Avatar a B-; the special effects and production value were top notch, the story was horrible. The movie felt long to me simply because the plot was so predictable and cliche. If I was 10 years younger I probably would have thought this was the…
Do you have a tablet? If so, you need to seriously rethink your texturing. There is no depth to your textures, and it's all terribly monochromatic. That may sound disheartening, but I wouldn't bring it up unless I thought you could improve it a lot with some small adjusments. For inspiration, check out this texture by…
Bit late to the party. Prolly missed the whole skype thing. This is still kinda overcomplicating imo. Theres no need to break stuff down. Its an average piece (like that blue thing I posted) and most people should be able to do it. More importantly, everyone is welcome to try. Its a challenge, not a competition. The point…
I beat it the other day...loved it...yeah, that climbing bit is a bit of a pain, but you can hear when he shoots, and you just have to make sure that you are on top of the rock/pole - and not hanging from it - when you get hit, and the prince should grab the edge and save you from a messy end. That boss was a piece of cake…
I'm not sure if this will help but we recently added wrinkle bump maps to the faces of our characters. Because doing wrinkles with topology was a pain, both to model and to rig/animate. It works pretty well. 3dsmax: - In the bump slot put a composite map. (hopefully you are using 2008+) - Create your base bump with no…