No, that is for booleans. I mean the 'Plugs' feature of Meshmachine that deforms an object to the surface of the other object and insert the geometry. I know there are some scripts like mesh insert. But they require you to select polygons, I would like to insert the geometry everywhere on the surface like Meshmachine. So…
Hi Folks, any idea if its possible to get the sculpting tools to interact with a live surface, it currently looks like they dont? Seems that quaddraw is the only way to slide along surface with a grab like brush. In past maya versions I used Dtools, but not sure if rich will be updating that tool for 2017.
First about your renders... Those see-through wire frames are very hard to read. A screen grab (PrintScreen) of the viewport would be better. Also, try not to render on white as it is making everything look darker than it actually is. A mid-grey is usually a good choice. The poly distribution looks uneven. There are spots…
I've been working on a few Half Life 2 inspired projects lately. I thought I would post the progress of my first ever character. It's basically me in a HEV suit I designed. Let me know what you think! I can post the development and stuff later?
Could you hit me with any Fine Artist that has a Games Art overtone to there work? Here are some examples of what I am looking for. Kelly Goeller - http://www.kelloworld.com/pixel-pour-1/ Takashi Murakami - http://english.kaikaikiki.co.jp/artists/list/C4/ Kris Kuksi - http://www.kuksi.com/sculpture-2016…
Jackablade you might like using 'Live' objects in Maya... that is making any object to behave like a grid. It becomes unselectable and you can snap verts to it until you make it 'not live'. I'd assume that would be similar to working in an ortho view with the added advantage of being able to rotate around the made-up axis.…