I see, fair enough then! Welcome! Personally, I'd probably redo the belt, just to clean it up. But I think you could just fix it with dynamesh and the trim curve tools. It's just the edges.
Looking sweet! Love the asymmetry, but what happens when the payload is used up and your hanging on to an off-center fuel tank? JK that plane looks beastly enough to trim and compensate. Good work.
The voice-acting in that game is atrocious. I can't tell if that enhanced the mood or kills it. Oh well. Looks like I wasn't the only one dreaming of an MMO with all the usual trimmings, but with added pornography.
Weekend Update Added a teapot Tray, cup, book and some roof trim pieces. There is some work that still needs to be done with some of the pieces. Gonna work on some hanging flag pieces next.
Looking good, I would modify the corners of the walls though. I could be wrong, but generally brick does not curve in such a fashion, you could also cover it up with a floor to ceiling trim piece.
I've seen someone do this in Substance Designer too, if that is of interest to you. There's also some talk of this/similar technique being used here: http://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques
Found some time to work on this between projects. Adding new arch, ceiling and trim models Adjusting material roughness and reflections Testing out some new compositions and using some warmer lighting.
dang- very nice use of fabric! Although the blue and orange clash something fierce. :P might be good pull them appart from each other, be it a shadow, or some sort of trim on the blue.
Lighting saving the DAY!!!! Whoo!!! I love those neon tubes outlining the trim overhang of the bar. I'd love to see that element added to your scene. It'd really be some nice frosting so to speak.
Having modeled Morrigan before (and "breast reduction hair trim fries eating recolor" lilith) I thought understanding the studies of the sprites here helped me on why the original roidy proportions were what they were.