Thank you TomDelboo! The flat clouds was not really what i was going for, rather just trying another rendering technique from the one i am used to. I will do my best to work a way the flatness of it in the future! Thanks for feedback, mate! :) Here are some various drawings from my irl sketchbook:
[ QUOTE ] Syria doesn't have a a robust and mature enough inetrnational legal system to hold them accounatble. Geneva convention and the newer more applicable U.N. treties associated with human rights, there's your reason. -R [/ QUOTE ] yeah i thought about that, the Syrian Gov would just give the CRC a big F.U.
Two things that stood out to me now are the thumbs and the ankles. The thumb has a wierd bend to it and the ankle has too much slope at the front of it. The eyes could also use some texture luvin. Just more detail in the iris and some redness at the outer areas of the white. The recent improvements are much better though
i'm really impressed with the hair sculpting on this. good job! as for the textured version he looks pretty damn good, but something about the eyes isn't right to me. maybe making the iris a little darker, maybe a slight bit bigger? that's kind of just a silly knitpick sort of suggestion though. it looks good! -J
IIRC Thats skrubbles's guy, and i disagree, his wins! You've got some very funky geometry going on here, the largest arm has some really strange quads(beveled bycep?!) In general the anotomy could use a lot of work and the normals map looks horrible. Did you paint it or was it generted?
I made an eye to use in future projects, based on the digital human eye setup. I used their cornea refraction code, and remade the rest of it myself with parameters to change the pupil size, iris colour, sclera colour etc. Very happy with the result for first attempt! I'd like to make some completely myself in the future,…
Whatever happens, since they continue to hammer these terms into everyone's heads every day if they can, but i am seeing these threads show up again and again, becomes annoying. More so the youth to be okay with it then us (parenting ftw) and be normal, anyway been taking some nice time away from the p.c. since their…
It's been there since the beginning iirc I'm actually not a fan. Fbx takes care of the coordinate conversion very nicely for export/ import to other apps. but Maya doesn't bother for its own native format so if you switch to z-up you have to manually convert your scenes and that's a right ballache with rigged stuff
iirc if you set the normal strength to the same value as the distance in a distance node and convert that to normal you'll get a 45 degree bevel. this won't necessarily give you a seamless bevel when applied to a 90 degree corner due to life being unfair and you'll need to adjust UVs to compensate a bit. It does work…
Alright I left some more feedback. I'd focus more of your time on mapping out the physical arcs and body mechanics on this shot. It feels like you have beats you want to hit and you're letting that drive the animation and not the body mechanics itself. There is some great posing in there though. Are you animating from…