previous piece is on hold for a while..<br> <br> slmost done with this one, thought I would post it here.. I'll make a scene with this to exercise presentation a bit, because it still is my weakest point <img alt="D" height="20"><br> <br> sadly it's a bit too low poly, especially the hair.. but I wont make the same mistake…
I think I found the culprit in the initial file. I had an IMM bolt on a tool that I had dynamic Subdiv'd, it was REALLY high poly, after the subdiv, to the point of causing such a massive problem. The Quicksaves are working now. So now I wonder if every project I've ever done has had some utterly overdone bit of IMM in…
Oh and BTW, after posting an image you can turn it into a link by editing the post, enabling html mode ("<>" icon in the post editing panel) and replacing the original "dumb" image code with this : - - - - - <a rel="nofollow" href="https://www.artstation.com/YOURNAME"> <img alt=""…
Trailer: [ame=" https://www.youtube.com/watch?v=hr6f7O1icHk&feature=player_embedded"]Sonic Boom debut trailer - YouTube[/ame] Some of the environments look nicely done, some of the screenshots are however quite poor. I'm generally not sold (also what is with the scarf and the bandages?)
hrm.. and that just after i bought shader forge.. i'm not entirely sure wether i like this news or not.. it feels kinda wrong and distorts the market..
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…